Connect with us

AI Insights

Specialist Assesses Advances in Heat Transfer Optimization with Artificial Intelligence in Data Centers

Published

on


The importance of data centers for organizations has grown significantly in recent years, even though the emergence of this resource is nearing a century of existence. Over this time, the rise of new technologies has driven a satisfactory level of progress, and the outlook for a future already in motion has become quite favorable—not only for the professionals involved but, above all, for the users of these resources.

One of the most recent boosts to advancements in data centers is directly tied to the emergence of Artificial Intelligence (AI). While data centers have been building a globally consolidated history since the 1940s, the first experiments with Artificial Intelligence may date to a similar period chronologically. However, the face of AI as we know it today has only truly emerged and become widespread over the last two decades or so, when areas beyond the military and academia gained access to this reality.

And one very specific factor has tightened the relationship between AI and storage devices: a fundamental operational need was made easier—namely, cooling equipment. This step is crucial to strategic maintenance planning, preservation, and effective safety in the use of these electronic giants spread across the globe.

“When we talk about the benefits of a well-implemented cooling system for data centers, we’re talking about reducing energy consumption and, consequently, lowering operating costs. Over the long term, we can also point out that equipment can become smaller in physical and structural size, which, in short, can lead to huge environmental advantages by meeting Sustainability criteria during manufacturing and maintenance.”

This relevant synthesis of the relationship between AI and resource optimization in data center cooling systems comes from Indian mechanical engineer Mohit Shrivastava. With nearly 13 years of experience in the field, his expertise in discussing the most effective ways to transfer heat in such projects—based on his own hands-on work—is just one of the credentials he has acquired along the way.

Verified Data

The progress in this field can easily be illustrated by 2024 figures, with Brazil serving as an example. The South American nation is one of the leading economies in Latin America, the Southern Hemisphere, and among emerging countries. In this local market alone, a major industry player invested approximately US$ 2 billion in improving its data center systems last year.

It is estimated that the same market, on a global scale, reached close to US$ 10 trillion. This would represent growth of around 10% compared to the previous year’s results. The amount is linked not only to required structural upgrades but also to consulting services for public- and private-sector institutions worldwide.

“There’s no doubt that proper equipment maintenance is central to the strategic planning behind these investments. Optimizing the proper use and service life of these databases—alongside their security—may well be the main focus of these plans and investments. In other words, proactive planning to anticipate problems is something those responsible cannot forgo. After all, we’re talking about greater security for all users, who place significant trust in these services, as well as about the credibility earned by organizations that approach this responsibility as strategically as possible.”

Successful Scenarios

Artificial Intelligence has opened up multiple possibilities for achieving the resource optimization that Mohit Shrivastava highlights in the context of data center cooling systems. These possibilities range from system planning to ensuring no potential improvement is overlooked at any stage.

One example comes from Nordic countries in Europe, where the environment makes it possible to use cold seawater. AI plays its part by calculating the exact formula to apply in the process. However, as emphasized, this is just one possibility, as the use of other renewable sources is also being expanded through the new partnership.

“And it doesn’t stop there. Optimizing these resources covers every stage of the process. Another example is in the training of on-site professionals. We are dealing with tools capable of enhancing the skills of an already trained workforce, providing new platforms, and implementing new structures that are far more accessible and faster in carrying out these necessary operational steps—while also being much safer and more efficient.”

A Distinguished Career

Mohit Shrivastava is an experienced mechanical engineer with over 13 years in engineering analysis, electromechanical systems, and energy modeling. He is currently Director of Engineering Analytics at Switch, Inc., where he leads initiatives to integrate advanced Artificial Intelligence (AI) and Machine Learning, predictive analytics, and digital engineering tools to optimize data center performance.

The Indian expert has also stood out for other innovative pursuits in the field. One of these involves solving complex engineering challenges by bridging the physical and digital worlds—leveraging the expertise he has built in computational modeling, control systems, and machine learning.

Previously, as Senior Mechanical Engineer III at Amazon Web Services, Shrivastava led energy audits, developed physics based models in Python for predicting energy consumption, and created global PUE/WUE strategies for more than 200 hyperscale data centers. He also served as a Technical Lead and Founder of Data Center AI Research Group in integrating AI and Machine Learning into operational workflows to enhance diagnostics and engineering insights.

He holds both a bachelor’s and a master’s degree in Mechanical Engineering from Mississippi State University in the United States and is a licensed Professional Engineer (PE) in California and Oregon. Shrivastava is currently pursuing ISO 50001 auditor certification and holds credentials in advanced HVACR and pressure vessel design. With a passion for digital transformation, he is committed to building future-ready infrastructure through data innovation and sustainable engineering.



Source link

AI Insights

Metal Gear Solid back with remake years after Kojima left Konami

Published

on


Tom GerkenTechnology reporter

Konami A video game character rendered in modern, high-quality graphics. She has long dirty blonde hair and blue eyes. She is wearing a jacket and has goggles hanging around her neck.Konami

EVA, one of the main characters in the remade game (image brightened from source)

Metal Gear is one of the best-selling video game series in history, shifting more than 60 million copies.

The series pioneered cinematics in gaming by blending cutting-edge cutscenes, voice acting and dynamic camera angles to create something that would have looked more at home on the big screen at the time.

Metal Gear tackled themes not commonly seen in games, such as nuclear disarmament and child soldiers, and posed philosophical questions while also leveraging offbeat humour.

The games would often break the fourth wall and ask players to find solutions to puzzles in unusual ways – such as looking on the back cover of the game’s physical box.

The series’ significant place in gaming history meant fans were stunned when its creator Hideo Kojima quit game publisher Konami in an acrimonious split in 2015.

One of gaming’s biggest titles was left directionless – and there’s been no game in the best-selling series since.

But now, a decade later, Konami has released a remake of the third game in the series: Metal Gear Solid Delta.

So what happened between Konami and Kojima, and how does the new game hold up without its original creator?

Why did Kojima leave Konami?

“The impact Metal Gear has had on game-making makes it one of the most heralded entertainment franchises in the world, and made Hideo Kojima one of the industry’s most famous creators,” industry expert Christopher Dring told the BBC.

With such success, you might think it was a match made in heaven, but there were issues bubbling under the surface.

While nothing has been said publicly, one generally accepted theory behind the split relates to the spiralling cost of 2015’s Metal Gear Solid V, estimated by some at more than $80m (£59m) – a very significant development cost at the time.

It is not known exactly what happened between Konami and Kojima, but the studio was clearly fed up with the amount of money he was spending to make a single game – with Kojima’s internal studio actually removed from promotional materials for Metal Gear Solid V at the time.

Konami got the game out the door, but it seemed to be scaled back from its original vision despite the high cost, with repeated levels and a third chapter that never emerged.

Even so, the game still received excellent reviews and won several awards, but the rift between company and creator seemed unfixable.

And in an act that proved highly controversial – and perhaps shows how heated things had become behind the scenes – when Metal Gear Solid V won an award, Konami informed the developer he was not allowed to collect it.

Getty Images Hideo Kojima. He has black hair in a short cut and wears large black glasses. He is smiling while he talks at a conference. He is wearing a trim black jacket and black t-shirt.Getty Images

Hideo Kojima has become one of the most famous names in gaming over the past three decades

A few months later, Kojima was gone, and in the years that followed, his former studio pivoted.

“Konami shifted its strategy for a while, away from console games, and focused its efforts on the amusements markets, things like pachinko machines,” Mr Dring said.

“They also focused increasingly on mobile.”

It meant Konami’s other classic franchises like Castlevania and Silent Hill also went without new games for a decade.

Meanwhile, Kojima’s new studio signed a blockbuster deal with Sony to develop the monster hit Death Stranding for PlayStation, followed by a sequel this year.

Why a remake now?

Gaming has pivoted towards remakes in recent years.

High-profile games like Resident Evil 4, Final Fantasy VII and Demon’s Souls, all classics in their day, have been remade with the benefits of modern graphics and game design to big fanfare – and strong sales figures.

“It’s a hugely lucrative and growing sector,” said Mr Dring.

“The industry is getting older, gamers are entering middle age and are nostalgic for classic titles.

Mr Drings points out that one of the best-selling games of the year so far is Elder Scrolls V: Oblivion Remastered, a remake of a classic Role-Playing Game (RPG) from 2007, selling millions of copies since its release in April.

Konami has begun a return to publishing games by focusing in this area, with a Silent Hill remake coming last year and a new Survival Kids game released earlier in 2025.

So it is a potentially lucrative move – but is Metal Gear Solid 3: Snake Eater the right game to remake?

Konami A jungle scene from a video game. It is instantly recognisable as an older video game, with blocky rocks and pixel-y trees.Konami

A jungle scene from Metal Gear Solid 3’s original release in 2004. Believe it or not, these were considered ground-breaking graphics at the time

Fans of the series told the BBC Metal Gear Solid 3 was chosen for good reason.

YouTuber Zak Ras said there was “immense significance” behind the game.

“Most people will say their favourite entry to the series is either Metal Gear Solid 1 or 3,” he said.

“Story-wise, given that it’s the first prequel set at the very beginning of the series timeline, it’s one of the few entries you can go into completely blind with absolutely no required knowledge of the series, other than very first Metal Gear from 1987.”

Ras said Metal Gear Solid 3 struck a good balance between gameplay and cinematic storytelling, making it a good choice for people who have never played a game in the series before.

For example, the game opens with an introduction heavily influenced by James Bond films, meaning new fans are eased into the series’ weirder elements.

And the brothers behind PythonSelkan Studios – known as Python & Selkan to their 122,000 YouTube subscribers – agreed.

“Completing the game was an incredible experience in itself,” they said. “Snake Eater’s gut-wrenching ending is what stood out most, leaving an impact on us that no other game had ever left before.”

“This game holds a special place in our hearts,” they added.

Metal Gear without Kojima

The brothers said, as lifelong fans of the series, they were “incredibly excited” by the announcement.

The pair are currently playing the remake, and have been “very impressed” by its improved graphics and audio.

They described the game as a “truly a faithful recreation”, adding that it improved “the essence of the original without changing its fundamental structure”.

Konami A jungle scene rendered in a video game. In the foreground, photo-realistic plants grow in front of a large tree. Several trees in the background are broken up by a beam of light.Konami

The game’s lush jungle setting has benefitted from two decades of improvements in graphical fidelity

So far so good for Metal Gear Solid without Hideo Kojima – which Ras put down to the game being true to the original.

One example he highlights is that the voice performances have been kept the same, and players can choose whether to use the original control scheme or a more modern take.

“There’s no doubt it is Kojima’s directorial ‘genes’ that are being dominantly expressed here,” he said.

“Kojima expressed a desire to move on from Metal Gear since as early as MGS2 and leave the series in the hands of others to continue.

“It may have taken him another 14 years and five director credits for that to happen, but it is now reality.”

And however the remake fares with fans, one household won’t be picking up a new copy – Kojima himself has laughed off the suggestion that he would play the new game.

A green promotional banner with black squares and rectangles forming pixels, moving in from the right. The text says: “Tech Decoded: The world’s biggest tech news in your inbox every Monday.”



Source link

Continue Reading

AI Insights

Bitcoin Proxy’s Chief Seeks Funding Fix as ‘Flywheel’ Falters

Published

on




Simon Gerovich, who turned a struggling Japanese hotelier into a Bitcoin stockpiler and investor darling, is feeling the heat.



Source link

Continue Reading

AI Insights

Anthropic Settles Landmark Artificial Intelligence Copyright Case

Published

on


Anthropic’s settlement came after a mixed ruling on the “fair use” where it potentially faced massive piracy damages for downloading millions of books illegally. The settlement seems to clarify an important principle: how AI companies acquire data matters as much as what they do with it.

After warning both the district court and an appeals court that the potential pursuit of hundreds of billions of dollars in statutory damages created a “death knell” situation that would force an unfair settlement, Anthropic has settled its closely watched copyright lawsuit with authors whose books were allegedly pirated for use in Anthropic’s training data. Anthropic’s settlement this week in a landmark copyright case may signal how the industry will navigate the dozens of similar lawsuits pending nationwide. While settlement details remain confidential pending court approval, the timing reveals essential lessons for AI development and intellectual property law.

The settlement follows Judge William Alsup’s nuanced ruling that using copyrighted materials to train AI models constitutes transformative fair use (essentially, using copyrighted material in a new way that doesn’t compete with the original) — a victory for AI developers. The court held that AI models are “like any reader aspiring to be a writer” who trains upon works “not to race ahead and replicate or supplant them — but to turn a hard corner and create something different.”

(For readers unfamiliar with copyright law, “fair use” is a legal doctrine that allows limited use of copyrighted material without permission for purposes like criticism, comment, or — as courts are now determining — AI training. A key test is whether the new use “transforms” the original work by adding something new or serving a different purpose, rather than simply copying it. Think of it as the difference between a critic quoting a novel to review it versus someone photocopying the entire book to avoid buying it.)

After ruling in Anthropic’s favor on this issue, Judge Alsup drew a bright line at acquisition methods. Anthropic’s downloading of over seven million books from pirate sites like LibGen constituted infringement, the judge ruled, rejecting Anthropic’s “research purpose” defense: “You can’t just bless yourself by saying I have a research purpose and, therefore, go and take any textbook you want.”

The settlement’s timing suggests a pragmatic approach to risk management. While Anthropic could claim vindication on training methodology, defending its acquisition methods before a jury posed substantial financial exposure. Statutory damages for willful infringement can reach $150,000 per work, creating potential liability for Anthropic totaling in the billions.

Anthropic is still facing copyright suits from music publishers, including Universal Music Corp. and Concord Music Group Inc., as well as Reddit. The settlement with authors removes one of Anthropic’s many legal challenges. Lawyers for the plaintiffs said, “[t]his historic settlement will benefit all class members,” promising to announce details in the coming weeks.

This settlement solidifies the principles established in Judge Alsup’s prior ruling: how AI companies acquire training data matters as much as what they do with it. The court’s framework permits AI systems to learn from human cultural output, but only through legitimate channels.

For practitioners advising AI projects and companies, the lesson is straightforward: document data sources meticulously and ensure the legitimate acquisition of data. AI companies that previously relied on scraped or pirated content face strong incentives to negotiate licensing agreements or develop alternative training approaches. Publishers and authors gain leverage to demand compensation, even as the fair use doctrine limits their ability to block AI training entirely.

The Anthropic settlement marks neither a total victory nor a defeat for either side, but rather a recognition of the complex realities governing AI and intellectual property. It also remains to be seen what impact it will have on similar pending cases, including whether this will create a pattern of AI companies settling when facing potential class actions. In this new landscape, the legitimacy of the process matters as much as the innovation of the outcome. That balance will define the next chapter of AI development. Under Anthropic, it is apparent that to maximize chances of AI models constituting fair use, developers should use a bookstore, not a pirate’s flag.



Source link

Continue Reading

Trending