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Saudi Arabia Artificial Intelligence Market Projected to Hit USD 4,018 Million by 2033, CAGR 15.80%

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Saudi Arabia Artificial Intelligence Market Overview

Market Size in 2024: USD 1,073 Million

Market Size in 2033: USD 4,018 Million

Market Growth Rate 2025-2033: 15.80%

According to IMARC Group’s latest research publication, “Saudi Arabia Artificial Intelligence Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2025-2033“, The Saudi Arabia artificial intelligence market size was valued at USD 1,073 Million in 2024. Looking forward, IMARC Group estimates the market to reach USD 4,018 Million by 2033, exhibiting a CAGR of 15.80% during 2025-2033.

How AI is Reshaping the Future of Saudi Arabia Artificial Intelligence Market

● Powering Smart Cities and Megaprojects: NEOM’s $5 billion AI data center development creates one of the world’s largest AI-powered facilities, supporting massive smart city infrastructure with 1.5 million sensors requiring AI-optimized solutions.

● Establishing AI Sovereignty: The Kingdom’s $100 billion AI initiative and the launch of Humain venture under Crown Prince Mohammed bin Salman’s chairmanship positions Saudi Arabia as a global AI powerhouse with sovereign infrastructure capabilities.

● Healthcare Revolution: AI integration in diagnostic imaging, personalized treatments, and predictive analytics enables faster and more accurate healthcare delivery, with virtual assistants and telemedicine platforms enhancing patient engagement across remote areas.

● Arabic Language Processing Advancement: Development of Arabic Natural Language Processing (NLP) enhances communication and access to AI applications, with chatbots, virtual assistants, and voice recognition systems tailored for local markets.

● Strategic International Partnerships: Collaborations with tech giants like NVIDIA, Google Cloud, and Amazon Web Services bring cutting-edge AI infrastructure, creating an AI hub near Dammam and generating significant economic impact through job creation and innovation.

Grab a sample PDF of this report: https://www.imarcgroup.com/saudi-arabia-artificial-intelligence-market/requestsample

Saudi Arabia Artificial Intelligence Market Trends & Drivers:

Saudi Arabia’s AI market is experiencing unprecedented growth, fueled by Vision 2030’s economic diversification strategy and massive government investments. The Public Investment Fund’s $100 billion commitment to AI initiatives is transforming the Kingdom into a global technology hub, with the National Strategy for Data and AI (NSDAI) entering Phase III in 2025. Strategic partnerships with international tech giants like NVIDIA, Google Cloud, and Amazon Web Services are establishing sovereign AI infrastructure, while NEOM’s $5 billion AI data center represents one of the world’s largest AI-powered facilities. The Saudi Data & AI Authority (SDAIA) coordinates these efforts, creating a comprehensive ecosystem that includes research centers, educational programs, and innovation hubs designed to build local AI capabilities and reduce dependency on foreign technology.

The healthcare sector is driving significant AI adoption across the Kingdom, with AI-powered diagnostic imaging, personalized medicine, and predictive analytics revolutionizing patient care. Hospitals and clinics are implementing AI for decision support, administrative automation, and treatment optimization, particularly benefiting remote areas through telemedicine platforms and virtual assistants. The integration of AI in drug discovery and medical research accelerates the development of new treatments, while government support for digital health transformation creates large-scale implementation opportunities. Arabic Natural Language Processing development enhances communication and accessibility, enabling more effective customer service and digital engagement across sectors like banking, retail, and telecommunications, ensuring AI tools can serve the predominantly Arabic-speaking population with culturally relevant solutions.

Cloud computing adoption is accelerating AI implementation across industries, with platforms providing scalable, flexible, and cost-effective infrastructure for advanced AI applications in finance, healthcare, and manufacturing. The government’s digital transformation push supports cloud adoption across sectors as organizations modernize operations without significant hardware investments. Major cloud service providers are establishing local presence, with Amazon Web Services investing $5.3 billion in regional datacenters and Google Cloud building AI hubs that generate economic benefits and job creation. Smart city projects like NEOM integrate AI into urban planning and sustainable development, while the sports ecosystem leverages AI for athlete performance optimization and fan engagement, highlighted by initiatives like the Saudi Company for Artificial Intelligence’s SportNative platform launched in 2024.

Saudi Arabia Artificial Intelligence Industry Segmentation:

The report has segmented the market into the following categories:

Type Insights:

● Narrow/Weak Artificial Intelligence

● General/Strong Artificial Intelligence

Offering Insights:

● Hardware

● Software

● Services

Technology Insights:

● Machine Learning

● Natural Language Processing

● Context-Aware Computing

● Computer Vision

● Others

System Insights:

● Intelligence Systems

● Decision Support Processing

● Hybrid Systems

● Fuzzy Systems

End Use Industry Insights:

● Healthcare

● Manufacturing

● Automotive

● Agriculture

● Retail

● Security

● Human Resources

● Marketing

● Financial Services

● Transportation and Logistics

● Others

Breakup by Region:

● Northern and Central Region

● Western Region

● Eastern Region

● Southern Region

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Ask analyst of customized report: https://www.imarcgroup.com/request?type=report&id=20844&flag=E

Recent News and Developments in Saudi Arabia Artificial Intelligence Market

● February 2025: NEOM secured a $5 billion investment from Saudi-based DataVolt to establish the first phase of a massive AI data center, expected to become one of the world’s largest AI-powered facilities with 1.5-gigawatt capacity in the Oxagon industrial complex.

● May 2025: Saudi Arabia launched Humain, a multibillion-dollar AI venture chaired by Crown Prince Mohammed bin Salman and owned by the Public Investment Fund, positioning the Kingdom as a major player in global AI infrastructure and model development.

● May 2025: Google Cloud announced a strategic partnership with Saudi Arabia to build a global AI hub near Dammam, expected to generate $35 billion for the U.S. economy and create approximately 11,000 American jobs by 2040, while accelerating AI application in the Kingdom.

Note: If you require specific details, data, or insights that are not currently included in the scope of this report, we are happy to accommodate your request. As part of our customization service, we will gather and provide the additional information you need, tailored to your specific requirements. Please let us know your exact needs, and we will ensure the report is updated accordingly to meet your expectations.

About Us:

IMARC Group is a global management consulting firm that helps the world’s most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

Contact Us:

IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Email: [email protected]

Tel No:(D) +91 120 433 0800

United States: +1-201971-6302



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Metal Gear Solid back with remake years after Kojima left Konami

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Tom GerkenTechnology reporter

Konami A video game character rendered in modern, high-quality graphics. She has long dirty blonde hair and blue eyes. She is wearing a jacket and has goggles hanging around her neck.Konami

EVA, one of the main characters in the remade game (image brightened from source)

Metal Gear is one of the best-selling video game series in history, shifting more than 60 million copies.

The series pioneered cinematics in gaming by blending cutting-edge cutscenes, voice acting and dynamic camera angles to create something that would have looked more at home on the big screen at the time.

Metal Gear tackled themes not commonly seen in games, such as nuclear disarmament and child soldiers, and posed philosophical questions while also leveraging offbeat humour.

The games would often break the fourth wall and ask players to find solutions to puzzles in unusual ways – such as looking on the back cover of the game’s physical box.

The series’ significant place in gaming history meant fans were stunned when its creator Hideo Kojima quit game publisher Konami in an acrimonious split in 2015.

One of gaming’s biggest titles was left directionless – and there’s been no game in the best-selling series since.

But now, a decade later, Konami has released a remake of the third game in the series: Metal Gear Solid Delta.

So what happened between Konami and Kojima, and how does the new game hold up without its original creator?

Why did Kojima leave Konami?

“The impact Metal Gear has had on game-making makes it one of the most heralded entertainment franchises in the world, and made Hideo Kojima one of the industry’s most famous creators,” industry expert Christopher Dring told the BBC.

With such success, you might think it was a match made in heaven, but there were issues bubbling under the surface.

While nothing has been said publicly, one generally accepted theory behind the split relates to the spiralling cost of 2015’s Metal Gear Solid V, estimated by some at more than $80m (£59m) – a very significant development cost at the time.

It is not known exactly what happened between Konami and Kojima, but the studio was clearly fed up with the amount of money he was spending to make a single game – with Kojima’s internal studio actually removed from promotional materials for Metal Gear Solid V at the time.

Konami got the game out the door, but it seemed to be scaled back from its original vision despite the high cost, with repeated levels and a third chapter that never emerged.

Even so, the game still received excellent reviews and won several awards, but the rift between company and creator seemed unfixable.

And in an act that proved highly controversial – and perhaps shows how heated things had become behind the scenes – when Metal Gear Solid V won an award, Konami informed the developer he was not allowed to collect it.

Getty Images Hideo Kojima. He has black hair in a short cut and wears large black glasses. He is smiling while he talks at a conference. He is wearing a trim black jacket and black t-shirt.Getty Images

Hideo Kojima has become one of the most famous names in gaming over the past three decades

A few months later, Kojima was gone, and in the years that followed, his former studio pivoted.

“Konami shifted its strategy for a while, away from console games, and focused its efforts on the amusements markets, things like pachinko machines,” Mr Dring said.

“They also focused increasingly on mobile.”

It meant Konami’s other classic franchises like Castlevania and Silent Hill also went without new games for a decade.

Meanwhile, Kojima’s new studio signed a blockbuster deal with Sony to develop the monster hit Death Stranding for PlayStation, followed by a sequel this year.

Why a remake now?

Gaming has pivoted towards remakes in recent years.

High-profile games like Resident Evil 4, Final Fantasy VII and Demon’s Souls, all classics in their day, have been remade with the benefits of modern graphics and game design to big fanfare – and strong sales figures.

“It’s a hugely lucrative and growing sector,” said Mr Dring.

“The industry is getting older, gamers are entering middle age and are nostalgic for classic titles.

Mr Drings points out that one of the best-selling games of the year so far is Elder Scrolls V: Oblivion Remastered, a remake of a classic Role-Playing Game (RPG) from 2007, selling millions of copies since its release in April.

Konami has begun a return to publishing games by focusing in this area, with a Silent Hill remake coming last year and a new Survival Kids game released earlier in 2025.

So it is a potentially lucrative move – but is Metal Gear Solid 3: Snake Eater the right game to remake?

Konami A jungle scene from a video game. It is instantly recognisable as an older video game, with blocky rocks and pixel-y trees.Konami

A jungle scene from Metal Gear Solid 3’s original release in 2004. Believe it or not, these were considered ground-breaking graphics at the time

Fans of the series told the BBC Metal Gear Solid 3 was chosen for good reason.

YouTuber Zak Ras said there was “immense significance” behind the game.

“Most people will say their favourite entry to the series is either Metal Gear Solid 1 or 3,” he said.

“Story-wise, given that it’s the first prequel set at the very beginning of the series timeline, it’s one of the few entries you can go into completely blind with absolutely no required knowledge of the series, other than very first Metal Gear from 1987.”

Ras said Metal Gear Solid 3 struck a good balance between gameplay and cinematic storytelling, making it a good choice for people who have never played a game in the series before.

For example, the game opens with an introduction heavily influenced by James Bond films, meaning new fans are eased into the series’ weirder elements.

And the brothers behind PythonSelkan Studios – known as Python & Selkan to their 122,000 YouTube subscribers – agreed.

“Completing the game was an incredible experience in itself,” they said. “Snake Eater’s gut-wrenching ending is what stood out most, leaving an impact on us that no other game had ever left before.”

“This game holds a special place in our hearts,” they added.

Metal Gear without Kojima

The brothers said, as lifelong fans of the series, they were “incredibly excited” by the announcement.

The pair are currently playing the remake, and have been “very impressed” by its improved graphics and audio.

They described the game as a “truly a faithful recreation”, adding that it improved “the essence of the original without changing its fundamental structure”.

Konami A jungle scene rendered in a video game. In the foreground, photo-realistic plants grow in front of a large tree. Several trees in the background are broken up by a beam of light.Konami

The game’s lush jungle setting has benefitted from two decades of improvements in graphical fidelity

So far so good for Metal Gear Solid without Hideo Kojima – which Ras put down to the game being true to the original.

One example he highlights is that the voice performances have been kept the same, and players can choose whether to use the original control scheme or a more modern take.

“There’s no doubt it is Kojima’s directorial ‘genes’ that are being dominantly expressed here,” he said.

“Kojima expressed a desire to move on from Metal Gear since as early as MGS2 and leave the series in the hands of others to continue.

“It may have taken him another 14 years and five director credits for that to happen, but it is now reality.”

And however the remake fares with fans, one household won’t be picking up a new copy – Kojima himself has laughed off the suggestion that he would play the new game.

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Bitcoin Proxy’s Chief Seeks Funding Fix as ‘Flywheel’ Falters

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Simon Gerovich, who turned a struggling Japanese hotelier into a Bitcoin stockpiler and investor darling, is feeling the heat.



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Anthropic Settles Landmark Artificial Intelligence Copyright Case

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Anthropic’s settlement came after a mixed ruling on the “fair use” where it potentially faced massive piracy damages for downloading millions of books illegally. The settlement seems to clarify an important principle: how AI companies acquire data matters as much as what they do with it.

After warning both the district court and an appeals court that the potential pursuit of hundreds of billions of dollars in statutory damages created a “death knell” situation that would force an unfair settlement, Anthropic has settled its closely watched copyright lawsuit with authors whose books were allegedly pirated for use in Anthropic’s training data. Anthropic’s settlement this week in a landmark copyright case may signal how the industry will navigate the dozens of similar lawsuits pending nationwide. While settlement details remain confidential pending court approval, the timing reveals essential lessons for AI development and intellectual property law.

The settlement follows Judge William Alsup’s nuanced ruling that using copyrighted materials to train AI models constitutes transformative fair use (essentially, using copyrighted material in a new way that doesn’t compete with the original) — a victory for AI developers. The court held that AI models are “like any reader aspiring to be a writer” who trains upon works “not to race ahead and replicate or supplant them — but to turn a hard corner and create something different.”

(For readers unfamiliar with copyright law, “fair use” is a legal doctrine that allows limited use of copyrighted material without permission for purposes like criticism, comment, or — as courts are now determining — AI training. A key test is whether the new use “transforms” the original work by adding something new or serving a different purpose, rather than simply copying it. Think of it as the difference between a critic quoting a novel to review it versus someone photocopying the entire book to avoid buying it.)

After ruling in Anthropic’s favor on this issue, Judge Alsup drew a bright line at acquisition methods. Anthropic’s downloading of over seven million books from pirate sites like LibGen constituted infringement, the judge ruled, rejecting Anthropic’s “research purpose” defense: “You can’t just bless yourself by saying I have a research purpose and, therefore, go and take any textbook you want.”

The settlement’s timing suggests a pragmatic approach to risk management. While Anthropic could claim vindication on training methodology, defending its acquisition methods before a jury posed substantial financial exposure. Statutory damages for willful infringement can reach $150,000 per work, creating potential liability for Anthropic totaling in the billions.

Anthropic is still facing copyright suits from music publishers, including Universal Music Corp. and Concord Music Group Inc., as well as Reddit. The settlement with authors removes one of Anthropic’s many legal challenges. Lawyers for the plaintiffs said, “[t]his historic settlement will benefit all class members,” promising to announce details in the coming weeks.

This settlement solidifies the principles established in Judge Alsup’s prior ruling: how AI companies acquire training data matters as much as what they do with it. The court’s framework permits AI systems to learn from human cultural output, but only through legitimate channels.

For practitioners advising AI projects and companies, the lesson is straightforward: document data sources meticulously and ensure the legitimate acquisition of data. AI companies that previously relied on scraped or pirated content face strong incentives to negotiate licensing agreements or develop alternative training approaches. Publishers and authors gain leverage to demand compensation, even as the fair use doctrine limits their ability to block AI training entirely.

The Anthropic settlement marks neither a total victory nor a defeat for either side, but rather a recognition of the complex realities governing AI and intellectual property. It also remains to be seen what impact it will have on similar pending cases, including whether this will create a pattern of AI companies settling when facing potential class actions. In this new landscape, the legitimacy of the process matters as much as the innovation of the outcome. That balance will define the next chapter of AI development. Under Anthropic, it is apparent that to maximize chances of AI models constituting fair use, developers should use a bookstore, not a pirate’s flag.



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