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Donkey Kong Bananza: gorilla finds his groove with Mariah Carey on his shoulder | Games

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While searching for gold in the dingy mines of Ingot Isle, a severe storm sweeps dungaree-donning hero Donkey Kong into a vast underground world. You think he’d be distraught, yet with the subterranean depths apparently rich in banana-shaped gemstones, DK gleefully uses his furry fists to pummel and burrow his way towards treasure. From here, the first Donkey Kong platformer since 2014 is a dirt-filled journey to the centre of the Earth.

Much like the Battlefield games of old, Bananza is built to let you pulverise its destructible environments as you see fit. That seemingly enclosed starting area? You can burrow your way through the floor. Bored with jumping through a cave? Batter your way through the wall instead. There’s a cathartic mindlessness to smashing seven shades of stone out of every inch of the ground beneath you, pushing the physics tech to its limits and seeing what hidden collectibles and passageways you unearth.

In order to add an element of humanity to all the destruction, a young girl named Pauline (whom players may recognise from classic DK games) joins Donkers for the ride, perching on his simian shoulders while singing, like a Brit School-trained parrot.

Like a Brit School-trained parrot … Pauline joins DK for the ride in Donkey Kong Bananza. Photograph: Nintendo

In a welcome nod to the jazz-filled refrains of Super Mario Odyssey, Pauline sends DK into a frenzy by warbling like Mariah Carey. As DK locks into a gorilla groove by thumping on his chest, Pauline steps up to the mic and sings her heart out, powering him up to new hulking heights – his Bananza form – allowing him to smash through concrete as he glows red and embarks on a rhythmic rampage. As DK’s journey progresses, you unlock additional animal-themed transformations, with one later level seeing DK flutter through the air as a pretty bizarre-looking Ostrich.

As it’s 2025, there’s now a skill tree, enabling players to upgrade DK’s moves, raise his health and even teach him new attacks and tricks. Continuing the RPG-lite approach, collectible hidden fossils are also carefully scattered across each new level, a currency used to buy new stat-boosting outfits. More importantly, these outfits are a huge amount of fun, allowing you to swap DK’s default crimson fur for a more gothic black-furred Kong – along with a pair of blue denim dungarees and a yellow tie of course.

Thanks to its 3D hub worlds, ranged projectiles and wacky transformations, there’s more than a whiff of Rare’s seminal N64 Donkey Kong platformer to Bananza. Part Banjo-Kazooie, part Incredible Hulk simulator, the destruction-led chaos is a world away from the pristine Super Mario Odyssey. If you get tired of punching, you can opt to chuck objects at your surroundings instead. Donkey Kong can hurl slabs of stone and granite at foes, walls and … well, anything really, even launching a special glowing material to destroy cursed structures and unlock one-off challenge areas. Some NPCs are even made out of gems, allowing you to pulverise them mid-conversation before they slowly reassemble, feigning nonchalance with a dead-eyed look in their shimmering crystallised irises.

An eyeball-straining degree of carnage … Donkey Kong Bananza. Photograph: Nintendo

The development team seems to have had fun coming up with new fearsome foes for DK to face off against. From being bombarded by hordes of tiny angry blobs, to battering a golden skeletal pterodactyl or fleeing a hopping stone alligator head, the slightly nightmarish threats that you pulverise match Bananza’s off-kilter tone, looking pleasingly distinct from the usual Mario fare.

Bosses promise to be a big part of Bananza too, with DK clashing with the nefarious VoidCo, a brooding gang of villainous apes who steal DK’s much-coveted Banandium Gems. Grumpy Kong, for example, pilots a towering concrete mech which you have to chip into layers, eventually lowering him to ground level and doing what DK now apparently does best – delivering a brutal beating.

Mine kart sections make a welcome return, seeing you leap between rails to dodge obstacles and take out enemies and structures alike by chucking glowing rocks into them until they explode. In a bid to keep the frame-rate solid while you chisel the landscapes around you in real time, the visuals take a slight hit. While character models look great, certain environments and areas look a little bland – but most of the time, you’re moving too swiftly to truly care. While we start off in a dingy mine, we travel through a luscious lagoon and find our way leaping out of deadly rivers of toxins in a poison-filled swamp.

Like Odyssey, there’s a half-hearted co-op mode in Bananza. Put in the sulky boots of Pauline, a second player can click and chip away at the environment via the Joy-Con mouse. Each click chucks or destroys bits of the environment, with both players reaching a screen-filling, eyeball-straining degree of carnage. Give this to a young’un and furious-click induced chaos will no doubt ensue. You have been warned.

Donkey Kong Bananza is weird, a little janky at the moment and more chaotic than Nintendo platformers of old. It’s the playable equivalent of Break Stuff by Limp Bizkit, big, brash and impossibly enjoyable. While the Switch 2 has been accused of being iterative rather than innovative, for his first Switch 2 appearance, it seems that the iconic ape is burrowing his way towards a new type of fun.

Donkey Kong Bananza is released on 17 July on Nintendo Switch 2



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Radiomics-Based Artificial Intelligence and Machine Learning Approach for the Diagnosis and Prognosis of Idiopathic Pulmonary Fibrosis: A Systematic Review – Cureus

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Radiomics-Based Artificial Intelligence and Machine Learning Approach for the Diagnosis and Prognosis of Idiopathic Pulmonary Fibrosis: A Systematic Review  Cureus



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A Real-Time Look at How AI Is Reshaping Work : Information Sciences Institute

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Artificial intelligence may take over some tasks and transform others, but one thing is certain: it’s reshaping the job market. Researchers at USC’s Information Sciences Institute (ISI) analyzed LinkedIn job postings and AI-related patent filings to measure which jobs are most exposed, and where those changes are happening first. 

The project was led by ISI research assistant Eun Cheol Choi, working with students in a graduate-level USC Annenberg data science course taught by USC Viterbi Research Assistant Professor Luca Luceri. The team developed an “AI exposure” score to measure how closely each role is tied to current AI technologies. A high score suggests the job may be affected by automation, new tools, or shifts in how the work is done. 

Which Industries Are Most Exposed to AI?

To understand how exposure shifted with new waves of innovation, the researchers compared patent data from before and after a major turning point. “We split the patent dataset into two parts, pre- and post-ChatGPT release, to see how job exposure scores changed in relation to fresh innovations,” Choi said. Released in late 2022, ChatGPT triggered a surge in generative AI development, investment, and patent filings.

Jobs in wholesale trade, transportation and warehousing, information, and manufacturing topped the list in both periods. Retail also showed high exposure early on, while healthcare and social assistance rose sharply after ChatGPT, likely due to new AI tools aimed at diagnostics, medical records, and clinical decision-making.

In contrast, education and real estate consistently showed low exposure, suggesting they are, at least for now, less likely to be reshaped by current AI technologies.

AI’s Reach Depends on the Role

AI exposure doesn’t just vary by industry, it also depends on the specific type of work. Jobs like software engineer and data scientist scored highest, since they involve building or deploying AI systems. Roles in manufacturing and repair, such as maintenance technician, also showed elevated exposure due to increased use of AI in automation and diagnostics.

At the other end of the spectrum, jobs like tax accountant, HR coordinator, and paralegal showed low exposure. They center on work that’s harder for AI to automate: nuanced reasoning, domain expertise, or dealing with people.

AI Exposure and Salary Don’t Always Move Together

The study also examined how AI exposure relates to pay. In general, jobs with higher exposure to current AI technologies were associated with higher salaries, likely reflecting the demand for new AI skills. That trend was strongest in the information sector, where software and data-related roles were both highly exposed and well compensated.

But in sectors like wholesale trade and transportation and warehousing, the opposite was true. Jobs with higher exposure in these industries tended to offer lower salaries, especially at the highest exposure levels. The researchers suggest this may signal the early effects of automation, where AI is starting to replace workers instead of augmenting them.

“In some industries, there may be synergy between workers and AI,” said Choi. “In others, it may point to competition or replacement.”

From Class Project to Ongoing Research

The contrast between industries where AI complements workers and those where it may replace them is something the team plans to investigate further. They hope to build on their framework by distinguishing between different types of impact — automation versus augmentation — and by tracking the emergence of new job categories driven by AI. “This kind of framework is exciting,” said Choi, “because it lets us capture those signals in real time.”

Luceri emphasized the value of hands-on research in the classroom: “It’s important to give students the chance to work on relevant and impactful problems where they can apply the theoretical tools they’ve learned to real-world data and questions,” he said. The paper, Mapping Labor Market Vulnerability in the Age of AI: Evidence from Job Postings and Patent Data, was co-authored by students Qingyu Cao, Qi Guan, Shengzhu Peng, and Po-Yuan Chen, and was presented at the 2025 International AAAI Conference on Web and Social Media (ICWSM), held June 23-26 in Copenhagen, Denmark.

Published on July 7th, 2025

Last updated on July 7th, 2025



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SERAM collaborates on AI-driven clinical decision project

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The Spanish Society of Medical Radiology (SERAM) has collaborated with six other scientific societies to develop an AI-supported urology clinical decision-making project called Uro-Oncogu(IA)s.

Uro-Oncog(IA)s project team.SERAM

The initiative produced an algorithm that will “reduce time and clinical variability” in the management of urological patients, the society said. SERAM’s collaborators include the Spanish Urology Association (AEU), the Foundation for Research in Urology (FIU), the Spanish Society of Pathological Anatomy (SEAP), the Spanish Society of Hospital Pharmacy (SEFH), the Spanish Society of Nuclear Medicine and Molecular Imaging (SEMNIM), and the Spanish Society of Radiation Oncology (SEOR).

SERAM Secretary General Dr. MaríLuz Parra launched the project in Madrid on 3 July with AEU President Dr. Carmen González.

On behalf of SERAM, the following doctors participated in this initiative:

  • Prostate cancer guide: Dr. Joan Carles Vilanova, PhD, of the University of Girona,
  • Upper urinary tract guide: Dr. Richard Mast of University Hospital Vall d’Hebron in Barcelona,
  • Muscle-invasive bladder cancer guide: Dr. Eloy Vivas of the University of Malaga,
  • Non-muscle invasive bladder cancer guide: Dr. Paula Pelechano of the Valencian Institute of Oncology in Valencia,
  • Kidney cancer guide: Dr. Nicolau Molina of the University of Barcelona.



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