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‘Close to perfect’: readers’ favourite games of 2025 so far | Games

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Enshrouded

Enshrouded is a beautiful combination of Minecraft, Skyrim and resource gathering that makes it at least three games in one. My daughter told me I would love it and I ignored her for too long. I’ve tackled Elden Ring, but much prefer the often gentler combat of Enshrouded. It sometimes makes me feel like an elite fighter, then other times kicks my arse in precisely the right measures.

Its real joy is the flexibility to spend your time doing whatever tickles your fancy. I’ll spend a few hours growing crops to make a cake or smelting metals for better armour, then knock off a few quests to unlock new materials and weapons. But mainly my goal is to complete the ludicrously large plans I have for a castle or village perched on top of a mountain. Most of all, though, the visuals are glorious. From the deep forests, to the deserts to snow-capped mountains, just a feast for the eyes. When the sun sets and the light hits the shroud just right it’s one of the most stunning things I’ve seen in gaming. Paul, Southend

Stalker 2

There are no other games like the Stalker series. Stalker 2 is utterly immersive, a survival epic with a riveting backdrop loosely based on the Stalker film (another riveting experience) and the Chornobyl incident. This is a complete rebuild in a modern game engine of the first Stalker game, with updated graphics and interactivity, but the same familiar places. There’s a new story too. Not only does it have the same feel as the original Stalker, it also has many familiar bugs. I’ve been playing computer games since Labyrinth in 1978 and Stalker is the most charismatic of them all. Purchasing it also gives a small boost to the Ukrainian game studio. James, Spain

Utterly immersive … Stalker 2. Photograph: GSC Game World

Stories from Sol: The Gun Dog

This is my highlight from 2025 so far. I love the art style and music. But it is the three-dimensional characters who make it my favourite. They pull you into the story; I really felt an emotional connection to them, although you get to spend more time with some than others. They left me wanting to know more. I can’t wait to see what Space Colony Studios does next. Miranda, Cardiff

Emotional connection … Stories from Sol: The Gun Dog. Photograph: Space Colony Studios

Indiana Jones and the Great Circle

Stray comes a close second, and Atomfall was a lot of fun, but Indiana Jones was about as close to perfect as I could ask for. Not too long – with two kids and a busy job, I don’t have time for sprawling open-world RPGs any more, but there was enough of an open-world flavour to keep me satisfied. The missions were fun, and very Indiana Jones in terms of style and problem solving. Having the boulder scene from Raiders as the prologue was a touch of genius. And let’s be honest, with the excellent sound effects, you could never tire of punching Nazis. Rob, Edinburgh

Fantasy Life i: The Girl Who Steals Time

I have been enjoying Fantasy Life i: The Girl Who Steals Time. It is a great mix of open-world exploration, with so much to do and often the game encourages you to explore different lives to get better equipment for exploration. Coupled with a charming art style and a great multiplayer community, I can see myself only further extending my 80 hours in the game. Jonathan, Edenbridge, Kent

So much to do … Fantasy Life i: The Girl Who Steals Time. Photograph: Level 5 Inc

I loved the remastered Oblivion, it’s rare that a less-than-beautiful game from your childhood gets re-released as a beautiful remaster. The gameplay holds up, and all of the quirks that made me love the original game remain. During these quite difficult political times it’s nice to escape into a Lord of the Rings-esque world full of dungeons and lighthearted characters. Even the sequel to Oblivion, Skyrim, feels slightly too serious for these serious times. The biggest reason it was my favourite wasn’t because of the gameplay or even the gorgeous new graphics. I got my partner Emily into gaming a few years back – watching her discover the world of Oblivion brought me back to when I first played it, and I enjoyed watching her discover the fantasy world more than I enjoyed it myself. Jack, Bath

Avowed

I loved Avowed. It came out of nowhere for me, I hadn’t seen any of the publicity leading up to it, but it was just so brilliant to play a mid-sized RPG. Much as I love the enormous sandbox genre, it feels like so many games now want to be the next Skyrim. Avowed took the opposite route, it set you on rails and it focused on the systems it wanted to do really well rather than trying to do everything. The combat, the exploration and the writing were all top-notch. Isobel, London

Story, story, story … Kingdom Come: Deliverance 2. Photograph: Warhorse Studios/Deep Silver

Kingdom Come: Deliverance 2

This one is easy for me. It’s all about story, story, story. I have a rule about buying games these days: I wait one month before I consider the purchase. I let everyone else play test the game then make a decision. With all its quirks, KCD2’s story overrides any small bugs or oddities you may experience. I didn’t experience any issues, I was immersed in the story of my Henry and being lost in a world where all my emotional buttons were being pushed. With all that going on, moving through the story was exciting and more so when the big quests finished or act changes occurred. It’s a game that kept revealing itself right up to the last point where you are on a hill talking to your departed parents. It is here that you now realise that you were truly playing and guiding the story of Henry. The choices you made mattered. It’s not until after playing that you can ultimately decide if it was all worth it, good or bad. One of the best RPG video games I have ever played. Andrew, Australia



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Researcher Kelly Merrill, Jr. speaks to risks of AI as mental health support

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Merrill, who studies the intersection of technology and health communication, was interviewed by Spectrum News to discuss safeguards over AI and health communications.

The interview points out that while Ohio no laws regulating AI in mental health, several states have already acted: Illinois bans AI from being marketed as therapy without licensed oversight, Nevada prohibits AI from presenting itself as a provider, and Utah requires AI chatbots to disclose their nonhuman nature and protect user data.

Merrill urges Ohio lawmakers to follow suit and “protect people over profit.” The assistant professor of health communication and technology in UC’s School of Communication, Film, and Media Studies has spent more than five years researching how digital tools affect well-being, motivated in part by his father’s death from cancer.

His recent study on AI companions found that while about a third of participants reported feeling happier after using them, Merrill cautions that the tools pose risks—including privacy concerns, unrealistic expectations of human relationships, and even dependency. To address these issues, he stresses the importance of “AI literacy,” so users understand what AI can and cannot do.

Merrill also argues that companies should build in safeguards, such as usage reminders and prompts to seek professional help. He supports temporary bans on AI therapy while research catches up, saying the tools should supplement, not replace, overburdened mental health systems.

Watch the interview and read the story.

Feature photo at top iStock photo: AleksandarGeorgiev.



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AUI, PMU Sign Agreement to Establish AI Research Chair in Morocco

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Rabat — Al Akhawayn University in Ifrane (AUI) and Prince Mohammed Bin Fahd University (PMU) announced an agreement establishing the Prince Mohammed Bin Fahd bin Abdulaziz Chair for Artificial Intelligence Applications. 

A statement from AUI said Amine Bensaid, President of AUI, signed the agreement with his PMU counterpart Issa Al Ansari. 

The Chair, established within AUI, will conduct applied research in AI to develop solutions that address societal needs and promote innovation to support Moroccan talents in their fields.

The agreement reflects a shared commitment to strengthen cooperation between the two institutions, with a focus on AI to contribute to the socio-economic development of both Morocco and Saudi Arabia, the statement added.

The initiative also seeks to help Morocco and Saudi Arabia boost their national priorities through AI as a key tool in advancing academic excellence.

Bensaid commented on the agreement, saying that the partnership will strengthen Al Akhawayn’s mission to “combine academic excellence with technological innovation.”

It will also help to master students’ skills in AI in order to serve humanity and protect citizens from risk. 

“By hosting this initiative, we also affirm the role of Al Akhawayn and Morocco as pioneering actors in this field in Africa and in the region.”

For his part, Al Ansari also expressed satisfaction with the new agreement, stating that the pact is in line with PU’s efforts to serve Saudi Arabia’s Vision 2030.

This vision “places artificial intelligence at the heart of economic and social transformation,” he affirmed.

He also expressed his university’s commitment to working with Al Akhawayn University to help address tomorrow’s challenges and train the new generation of talents that are capable of shaping the future.

Al Akhawayn has been reiterating its commitment to continue to cooperate with other institutions in order to boost research as well as ethical AI use.

In April, AUI signed an agreement with the American University of Sharjah to promote collaboration in research and teaching, as well as to empower Moroccan and Emirati students and citizens to engage with AI tools while staying rooted in their cultural identity.

This is in line with Morocco’s ambition to enhance AI use in its own education sector.

In January, Secretary General of Education Younes Shimi outlined Morocco’s ambition and advocacy for integrating AI into education.

He also called for making this technology effective, adaptable, and accessible for the specific needs of Moroccans and for the rest of the Arab world.



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How NAU professors are using AI in their research – The NAU Review

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Generative AI is in classrooms already. Can educators use this tool to enhance learning among their students instead of undercutting assignments?

Yes, said Priyanka Parekh, an assistant research professor in the Center for STEM Teaching and Learning at NAU. With a grant from NAU’s Transformation through Artificial Intelligence in Learning (TRAIL) program, Parekh is investigating how undergraduate students use GenAI as learning partners—building on what they learn in the classroom to maximize their understanding of STEM topics. It’s an important question as students make increasing use of these tools with or without their professors’ knowledge.

“As GenAI becomes an integral part of everyday life, this project contributes to building critical AI literacy skills that enable individuals to question, critique and ethically utilize AI tools in and beyond the school setting,” Parekh said.

That is the foundation of the TRAIL program, which is in its second year of offering grants to professors to explore how to use GenAI in their work. Fourteen professors received grants to implement GenAI in their classrooms this year. Now in its second year, the Office of the Provost partnered with the Office of the Vice President for Research to offer grants to professors in five different colleges to study the use of GenAI tools in research.

The recipients are:

  • Chris Johnson, School of Communication, Integrating AI-Enhanced Creative Workflows into Art, Design, Visual Communication, and Animation Education
  • Priyanka Parekh, Center for Science Teaching and Learning, Understanding Learner Interactions with Generative AI as Distributed Cognition
  • Marco Gerosa, School of Informatics, Computing, and Cyber Systems, To what extent can AI replace human subjects in software engineering research?
  • Emily Schneider, Criminology and Criminal Justice, Israeli-Palestinian Peacebuilding through Artificial Intelligence
  • Delaney La Rosa, College of Nursing, Enhancing Research Proficiency in Higher Education: Analyzing the Impact of Afforai on Student Literature Review and Information Synthesis

Exploring how GenAI shapes students as learners

Parekh’s goals in her research are to understand how students engage with GenAI in real academic tasks and what this learning process looks like; to advance AI literacy, particularly among first-generation, rural and underrepresented learners; help faculty become more comfortable with AI; and provide evidence-based recommendations for integrating GenAI equitably in STEM education.

It’s a big ask, but she’s excited to see how the study shakes out and how students interact with the tools in an educational improvement. She anticipates her study will have broader applications as well; employees in industries like healthcare, engineering and finance are using AI, and her work may help implement more equitable GenAI use across a variety of industries.

“Understanding how learners interact with GenAI to solve problems, revise ideas or evaluate information can inform AI-enhanced workplace training, job simulations and continuing education,” she said.

Using AI as a collaborator, not a shortcut

Johnson, a professor of visual communication in the School of Communication, isn’t looking for AI to create art, but he thinks it can be an important tool in the creation process—one that helps human creators create even better art. His project will include:

  • Building a set of classroom-ready workflows that combine different industry tools like After Effects, Procreate Dreams and Blender with AI assistants for tasks such as storyboarding, ideation, cleanup, accessibility support
  • Running guided stories to compare baseline pipelines to AI-assisted pipelines, looking at time saved and quality
  • Creating open teaching modules that other instructors can adopt

In addition to creating usable, adaptable curriculum that teaches students to use AI to enhance their workflow—without replacing their work—and to improve accessibility standards, Johnson said this study will produce clear before and after case studies that show where AI can help and where it can’t.

“AI is changing creative industries, but the real skill isn’t pressing a button—it’s knowing how to direct, critique and refine AI as a collaborator,” Johnson said. “That’s what we’re teaching our students: how to keep authorship, ethics and creativity at the center.”

Johnson’s work also will take on the ethics of training and provenance that are a constant part of the conversation around using AI in art creation. His study will emphasize tools that respect artists’ rights and steer clear of imitating the styles of living artists without consent. He also will emphasize to students where AI fits into the work; it’s second in the process after they’ve initially created their work. It offers feedback; it doesn’t create the work.

Top photo: This is an image produced by ChatGPT illustrating Parekh’s research. I started with the prompt: “Can you make an image that has picture quality that shows a student with a reflection journal or interface showing their GenAI interaction and metacognitive responses (e.g., “Did this response help me?”)? It took a few rounds of changing the prompt, including telling AI twice to not put three hands into the image, to get to an image that reflects Parekh’s research and adheres to The NAU Review’s standards. 

Heidi Toth | NAU Communications
(928) 523-8737 | heidi.toth@nau.edu



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