Business
‘You can’t pause the internet’: social media creators hit by burnout | Social media
The life of a social media creator can be high in glamour and status. The well-paid endorsement deals, the online followers and proximity to the celebrity establishment are all perks of the industry.
But one hidden cost will be familiar to anyone coping with the 21st-century economy: burnout. The Guardian has spoken to five creators with a combined audience of millions who have all experienced degrees of workplace stress or fatigue.
“There’s no off button in this job,” says Melanie Murphy, 35, who has been a social media creator since 2013. “The algorithms never stop. You can’t pause the internet because you get sick. If you vanish for two or three months completely you know the algorithms will bring your followers to new accounts who are being active.”
Dublin-based Murphy says her symptoms of burnout were “complete fatigue” and a “nerve sensation of tingling and brain fog.” A dose of Covid was then “the straw that broke the camel’s back”, she adds.
There is also a self-consciousness that comes with struggling in a nascent industry some people may not take seriously – or cannot conceive of as being hard work, given its association with glamour or the ephemeral nature of social media fame.
“It’s really hard to talk about my job impacting how bad I felt without people being like ‘shut up you’re so privileged’,” Murphy admits.
She is not alone. Five out of ten creators say they have experienced burnout as a direct result of their career as a social media creator, according to a survey of 1,000 creators in the US and the UK by Billion Dollar Boy, a London-based advertising agency that works with creators. Nearly four out of 10 (37%) have considered quitting their career due to burnout as well, according to the research.
The World Health Organization defines burnout as the consequence of “chronic workplace stress that has not been successfully managed”, with symptoms including exhaustion, reduced effectiveness at your job and a feeling of mental distance from your work.
Others spoken to by the Guardian talk of creative block and their own lack of engagement with the material that, by necessity, they have to churn out on a regular basis.
“There’s no HR department, there’s no union,” says Murphy. “If my husband got burned out, like I did, and literally couldn’t stand up off the couch, he would have someone to call. The only people I could really call were creators.”
Shortly after the birth of her second child in 2023, Murphy had what she called a “complete burnout breakdown”.
“My body was, like, ‘I’m done’.”
Perhaps ironically, Murphy says, YouTube videos were a help in her recovery. She also sought out therapy and “pulled back a bit” from work, having saved up enough money to cover a few months off. Now, after “a lot of brain retraining stuff”, she only posts two YouTube videos a month – having run at one or two a week before. She used to be “very, very active” on Instagram but now posts only “if I feel inspired to post”.
Now, Murphy and her husband, an airline pilot, “kind of match” each other in earnings which “does mentally take a bit of weight off”. Murphy’s company makes “a bit over” €100,000 (£86,000) a year. She says she has cut down heavily on unpaid work and changes to her work-life balance have probably reduced her earnings by about €20,000.
Murphy has 800,000 followers across YouTube and Instagram – her main sources of income are brand sponsorship – including from the Trainwell personal training app and online therapy company BetterHelp – and advertising revenue from YouTube, which shares a substantial cut of ad spend with creators.
Creators – people who make a living from making online content, often via brand sponsorships – lead a professional life that reflects the digital culture they are embedded in. It is fast, demanding and vulnerable to sudden changes of taste.
Becky Owen, the global chief marketing officer at Billion Dollar Boy, says the average full-time creator has to carry out a number of tasks to be successful, from planning, filming and editing content to managing relationships with brands; and, of course, engaging with followers.
Owen says the “wheels are coming off” for many creators.
“It’s prevalent. It’s not just a few,” she says, adding that there can also be an emotional toll because a lot of creators “monetise themselves” and turn their lives into content.
“Beyond getting new commercial deals, the greatest challenge creators face is managing the business side of what they do. They’re juggling countless responsibilities, trying to excel at all of them, often before they even have a chance to focus on the content itself. That’s where they really need support,” says Owen.
Allison Chen, 22, a New York-based creator who specialises in baking, cooking and lifestyle content and has a combined audience of 1.3 million across YouTube, TikTok and Instagram, says the pursuit of views and engagement can be wearying. It can leave you feeling “regardless of how many views you get, there is always a higher peak to achieve”.
“Social media creators also have the same comparison and self-esteem issues that regular social media users have,” she says.
Chen says deleting social media apps has helped. Her routine involves downloading Instagram and TikTok whenever she needs to upload content – and then deleting them. “I repeat it every day,” she says.
London-based Hannah Witton, 33, suffered in a similar way. She restructured her professional life to avoid burning out completely, having been a full-time creator since 2015. Witton took three months of maternity leave after giving birth to her son in 2022. Three months, she says, is the longest amount of time she has seen any creator take off after having children.
“The shortest amount of time I’ve seen someone take off [for maternity leave] is three days. I wish I could have taken longer off but I just knew it wasn’t possible.”
When she returned, Witton found she was trying to produce the same amount of YouTube and podcast content – on sex and relationship advice – within half the time, with the added financial burden of paying for a producer to help make her content.
“Something had to suffer. And the thing that was suffering was me and the content – and my relationship with the content,” she adds. “Audiences are smart, and I think they can pick up on those kinds of things.
This week Google-owned YouTube called on the UK government to take creators more seriously as a profession, in recognition of the “profound economic and cultural contributions they bring to the UK’s creative industries”.
Meanwhile, creators used to broadcasting advice to others are having to rally themselves through the hard times.
“It is possible to get through this and still earn good money while not spreading yourself too thin, which many creators do,” says Murphy.
Business
AI video becomes more convincing, rattling creative industry
[NEW YORK] Gone are the days of six-fingered hands or distorted faces – artificial intelligence (AI)-generated video is becoming increasingly convincing, attracting Hollywood, artists, and advertisers, while shaking the foundations of the creative industry.
To measure the progress of AI video, you need only look at Will Smith eating spaghetti.
Since 2023, this unlikely sequence – entirely fabricated – has become a technological benchmark for the industry.
Two years ago, the actor appeared blurry, his eyes too far apart, his forehead exaggeratedly protruding, his movements jerky, and the spaghetti did not even reach his mouth.
The version published a few weeks ago by a user of Google’s Veo 3 platform showed no apparent flaws whatsoever.
“Every week, sometimes every day, a different one comes out that’s even more stunning than the next,” said Elizabeth Strickler, a professor at Georgia State University.
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Between Luma Labs’ Dream Machine, launched in June 2024, OpenAI’s Sora in December, Runway AI’s Gen-4 in March 2025, and Veo 3 in May, the sector has crossed several milestones in just a few months.
Runway has signed deals with Lionsgate studio and AMC Networks television group.
Lionsgate vice-president Michael Burns told New York Magazine about the possibility of using AI to generate animated, family-friendly versions from films such as the John Wick or Hunger Games franchises, rather than creating entirely new projects.
“Some use it for storyboarding or previsualization” – steps that come before filming – “others for visual effects or inserts”, said Jamie Umpherson, Runway’s creative director.
Burns gave the example of a script for which Lionsgate has to decide whether to shoot a scene or not.
To help make that decision, they can now create a 10-second clip “with 10,000 soldiers in a snowstorm”.
That kind of pre-visualisation would have cost millions before.
In October, the first AI feature film was released, Where the Robots Grow, an animated film without anything resembling live action footage.
For Alejandro Matamala Ortiz, Runway’s co-founder, an AI-generated feature film is not the end goal, but a way of demonstrating to a production team that “this is possible”.
Resistance everywhere
Still, some see an opportunity.
In March, startup Staircase Studio made waves by announcing plans to produce seven to eight films per year using AI for less than US$500,000 each, while ensuring it would rely on unionised professionals wherever possible.
“The market is there,” said Andrew White, co-founder of small production house Indie Studios.
People “don’t want to talk about how it’s made”, White pointed out. “That’s inside baseball. People want to enjoy the movie because of the movie.”
But White himself refuses to adopt the technology, considering that using AI would compromise his creative process.
Jamie Umpherson argues that AI allows creators to stick closer to their artistic vision than ever before, since it enables unlimited revisions, unlike the traditional system constrained by costs.
“I see resistance everywhere” to this movement, observed Georgia State’s Strickler.
This is particularly true among her students, who are concerned about AI’s massive energy and water consumption as well as the use of original works to train models, not to mention the social impact.
But refusing to accept the shift is “kind of like having a business without having the internet”, she said. “You can try for a little while.”
In 2023, the American actors’ union SAG-AFTRA secured concessions on the use of their image through AI.
Strickler sees AI diminishing Hollywood’s role as the arbiter of creation and taste, instead allowing more artists and creators to reach a significant audience.
Runway’s founders, who are as much trained artists as they are computer scientists, have gained an edge over their AI video rivals in film, television, and advertising.
But they are already looking further ahead, considering expansion into augmented reality and virtual reality, for example, creating a metaverse where films could be shot.
“The most exciting applications aren’t necessarily the ones that we have in mind,” said Umpherson. “The ultimate goal is to see what artists do with technology.” AFP
Business
Samsung warns of big profit miss from US restrictions on advanced AI chip exports
Semiconductor and smartphone giant Samsung Electronic Co. Ltd. said on Tuesday morning in South Korea that it’s anticipating its second-quarter profit to plunge 56% from a year earlier, blaming it on sluggish sales in its chip business and the impacts of U.S. trade restrictions.
The forecast comes in much lower than what analysts had expected. Samsung said in a preliminary earnings statement that it’s expecting a second-quarter operating profit of 4.59 trillion won ($3.4 billion), down sharply from the 10.44 trillion won profit it posted in the year-ago period. Analysts had been targeting a profit of 6.2 trillion won, Reuters reported.
On a sequential basis, Samsung’s profit is expected to drop by around 31%, from 6.69 trillion won. Revenue for the period is expected to come to 74 trillion won, more or less flat from a year earlier.
In a separate press release issued to South Korean media, Samsung blamed the unexpected decline in profit on inventory replacements and the negative impact of the United States’ expanded sanctions on the export of advanced artificial intelligence processors to China.
“The memory business saw a decline in performance due to one-off costs, such as provisions for inventory asset valuation,” the company said. “However, improved HBM products are currently being evaluated and shipped to customers.”
Samsung was referring to its High-Bandwidth Memory chips, which are a critical component of AI processors. The company has struggled to match the progress of its rival memory chipmaker SK Hynix Inc., which currently provides the vast majority of HBM chips to Nvidia Corp. for use in that company’s graphics processing units.
However, Samsung said it expects to see a sharp increase in HBM chip sales to Nvidia in the upcoming quarter, despite recent reports that its products have not yet passed the AI chip leader’s quality tests. It also said its non-memory chipmaking foundry is expected to reduce its losses in the third quarter due to improved utilization rates and a recovery in global chip demand.
Analysts said Samsung’s profits were also hit by a decline in NAND flash prices and a stronger Korean won, and its stock was down 1% in early morning trading in Korea.
Holger Mueller of Constellation Research Inc. told SiliconANGLE it’s notable that Samsung is still growing its chip business, despite not being able to grow its profit. “The most critical challenge is for Samsung to be able to deliver its HBM chips, and if it can do this it will likely show stellar results like its competitors, given the insane hunger for AI chips,” the analyst said.
According to Mueller, investors will be happy to hear that Samsung believes it will soon be able to deliver a significant number of HBM chips to Nvidia, which is the most important customer. If it does do this, it could well see growth of the kind that it hasn’t enjoyed in years.
“But another challenge for Samsung is its smartphone business, which is also struggling right now,” Mueller added. “The flywheel will only come back and deliver as it used to once both of these businesses have strong offerings. Samsung will also need to demonstrate strong execution in production and on the go-to-market side.”
Samsung has not yet disclosed detailed earnings regarding the performance of its individual business units, but analysts estimate that its semiconductor business will deliver an operating profit of around 1 trillion won, based on the company’s preliminary forecast.
The company is also unlikely to see much benefit from the launch of its new flagship smartphone, the AI-powered Galaxy S25, in January. Meanwhile, its television and home appliance businesses are also expected to see a drop in profitability, due partly to the impact of U.S. tariffs on imports.
Although the report was disappointing for investors, Hyundai Motor Securities Co. analyst Roh Geun-chang said the company’s profit is likely to rebound in the third quarter, driven by an expected increase in memory chip prices. “Samsung’s operating profit appears to have bottomed out in the second quarter and is expected to show gradual improvement,” the analyst told Yonhap.
Image: SiliconANGLE/Dreamina
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Business
AI video becomes more convincing, rattling creative industry
AI (Artificial Intelligence) letters and robot miniature in this illustration. The creative industry is concerned over the rapid developments in AI-generated videos. REUTERS/Dado Ruvic/Illustration/File Photo
NEW YORK, United States – Gone are the days of six-fingered hands or distorted faces — AI-generated video is becoming increasingly convincing, attracting Hollywood, artists, and advertisers, while shaking the foundations of the creative industry.
To measure the progress of AI video, you need only look at Will Smith eating spaghetti.
Since 2023, this unlikely sequence — entirely fabricated — has become a technological benchmark for the industry.
READ: How investments in reskilling, building trust can help Philippine firms navigate AI era
Two years ago, the actor appeared blurry, his eyes too far apart, his forehead exaggeratedly protruding, his movements jerky, and the spaghetti didn’t even reach his mouth.
The version published a few weeks ago by a user of Google’s Veo 3 platform showed no apparent flaws whatsoever.
“Every week, sometimes every day, a different one comes out that’s even more stunning than the next,” said Elizabeth Strickler, a professor at Georgia State University.
Between Luma Labs’ Dream Machine launched in June 2024, OpenAI’s Sora in December, Runway AI’s Gen-4 in March 2025, and Veo 3 in May, the sector has crossed several milestones in just a few months.
Runway has signed deals with Lionsgate studio and AMC Networks television group.
Lionsgate vice president Michael Burns told New York Magazine about the possibility of using artificial intelligence to generate animated, family-friendly versions from films like the “John Wick” or “Hunger Games” franchises, rather than creating entirely new projects.
“Some use it for storyboarding or previsualization” — steps that come before filming — “others for visual effects or inserts,” said Jamie Umpherson, Runway’s creative director.
Burns gave the example of a script for which Lionsgate has to decide whether to shoot a scene or not.
To help make that decision, they can now create a 10-second clip “with 10,000 soldiers in a snowstorm.”
That kind of pre-visualization would have cost millions before.
In October, the first AI feature film was released — “Where the Robots Grow” — an animated film without anything resembling live action footage.
For Alejandro Matamala Ortiz, Runway’s co-founder, an AI-generated feature film is not the end goal, but a way of demonstrating to a production team that “this is possible.”
‘Resistance everywhere’
Still, some see an opportunity.
In March, startup Staircase Studio made waves by announcing plans to produce seven to eight films per year using AI for less than $500,000 each, while ensuring it would rely on unionized professionals wherever possible.
“The market is there,” said Andrew White, co-founder of small production house Indie Studios.
People “don’t want to talk about how it’s made,” White pointed out. “That’s inside baseball. People want to enjoy the movie because of the movie.”
But White himself refuses to adopt the technology, considering that using AI would compromise his creative process.
Jamie Umpherson argues that AI allows creators to stick closer to their artistic vision than ever before, since it enables unlimited revisions, unlike the traditional system constrained by costs.
“I see resistance everywhere” to this movement, observed Georgia State’s Strickler.
This is particularly true among her students, who are concerned about AI’s massive energy and water consumption as well as the use of original works to train models, not to mention the social impact.
But refusing to accept the shift is “kind of like having a business without having the internet,” she said. “You can try for a little while.”
In 2023, the American actors’ union SAG-AFTRA secured concessions on the use of their image through AI.
Strickler sees AI diminishing Hollywood’s role as the arbiter of creation and taste, instead allowing more artists and creators to reach a significant audience.
Runway’s founders, who are as much trained artists as they are computer scientists, have gained an edge over their AI video rivals in film, television, and advertising.
But they’re already looking further ahead, considering expansion into augmented reality and virtual reality — for example creating a metaverse where films could be shot.
“The most exciting applications aren’t necessarily the ones that we have in mind,” said Umpherson. “The ultimate goal is to see what artists do with technology.”
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