AI Insights
The surprise Roblox gaming hit
Technology Reporter
Shooting, chasing, exploring – hit video games tend to have themes that set the pulse racing.
One of the world’s most popular new titles, however, is about something considerably more sedate – gardening.
Grow a Garden involves players slowly developing a little patch of virtual land. It’s something that, earlier this month, more than 16m people – many of them children – chose to spend their weekend doing.
That smashed a record for concurrent players set by the somewhat more adrenalin-filled Fortnite.
What is it about this plant-growing simulation that has got so many people hooked – and could it persuade more people into real-life gardens?
How your garden grows
Players of Grow a Garden, which features on the online gaming platform, Roblox, do exactly what the title suggests.
When I gave the game a go, I was presented with my own little brown patch of land.
To the sounds of some relaxing music, I bought seeds from the local shop, and watched them as they grew, something that continues even when you are offline.
Once your garden produces a harvest, you can sell your items. You can also steal from the gardens of others.
“It’s a really fun game,” says eight-year-old Eric Watson Teire, from Edinburgh. He and his 10-year-old brother, Owen, are massive fans.
Eric said “a lot” of his friends at school are playing it too.
“We can do competitions with each other – like, who’s got the most Sheckles [the in-game currency], who’s got the best plant.”
They are not the only ones. According to Roblox, the game has had about 9bn visits since it was created in March. It says 35% of the Garden’s players up until now have been aged 13 and under.
It’s fair to say the premise does not appeal to everyone – there are online forums puzzling at the popularity of a game which its detractors say is “the equivalent of watching paint dry.”
Eric says the slowness of the game has an appeal. “There’s a bit of patience to it,” he explains.
Owen told the BBC he enjoyed the competitive element of it – but its virtual produce also caught his attention.
“Could there be a sugar apple – which is the best plant you can get? Or will there be a carrot, which is the worst?”
The gameplay can be sped up if you use Robux, the Roblox currency, which is paid for with real money.
Some players are very willing to do that. On eBay, it is possible to buy some of the most sought-after items – such as a mutated candy blossom tree or a dragonfly – for hundreds of pounds.
US-based Roblox is one of the world’s largest games platforms. In the early months of this year, it had 97.8m daily users.
Its vast empire includes some 40 million user-generated games and experiences, and Roblox is the most popular site in the UK for gamers aged eight to 12.
While many love the platform, there have also been reports of young people being groomed on it and becoming addicted.
Roblox told the BBC earlier this year it was confident in its safety tools, and took the approach that “even one bad incident is one too many”.
‘A seed of an idea’
If people discover they love virtual gardening, might they be encouraged to take up the real thing?
Andrew K. Przybylski, a professor of human behaviour and technology at the University of Oxford, said it was possible the game could “plant a seed” that could lead to a passion for plants. But, overall, he’s sceptical.
“It is unlikely that a game like this will encourage real world gardening any more than Super Mario Wonder encourages plumbing,” he told the BBC.
Prof Sarah Mills of Loughborough University has carried out research into the experience of young people and gaming. She highlights a key appeal of Grow a Graden is it is free to play, but the in-game currency is important.
“This wider landscape of paid reward systems in digital games can impact children and young people’s experiences of gaming and financial literacy,” she said.
“It can also cause challenges for many families to navigate, changing the nature of pocket money.”
Gardening podcaster and BBC presenter Thordis Fridriksson, meanwhile, is hopeful that any interest in gardening is a good thing.
“Obviously the whole process is pretty different to real life, but it taps into the same thing which makes gardening so addictive, and that’s planting seeds and watching your garden grow.
“Fingers crossed some of the people who love the game will try growing something at home.”
Outside the living room in Edinburgh where they play the game is Owen and Eric’s actual garden, which both boys help in.
“I like gardening – and gardening in Grow a Garden,” says Owen.
But asked which one he prefers, he’s emphatic: “Grow a Garden!”
AI Insights
Mississippi State University Launches AI Master’s Degree
Starting this fall, Mississippi State University will offer artificial intelligence as a focus at the graduate level. Aiming to prepare students for in-demand jobs, the university’s new master’s degree program builds on recent initiatives to expand AI competency and fill workforce needs locally and nationwide, Andy Perkins, interim head of the Department of Computer Science, said in a recent news release.
With classes available in person and online, the master’s curriculum includes foundational AI and machine learning courses as well as electives covering computing theory, legal and ethical issues and applications in different areas. There is also an optional thesis for students interested in research.
“Our faculty bring a wealth of experience to the program, including specializing in fundamental AI research and applying AI methods in areas such as robotics, cybersecurity, bioinformatics and agriculture,” Perkins said in a public statement.
The master’s program comes alongside a wave of investments in AI education at Mississippi State. In fall 2024, the university launched a bachelor’s degree in AI, focused on machine learning, neural networks and natural language processing. The university also offers a concentration for computer science students to learn about AI without pursuing a degree.
In November 2024, Mississippi State earned a three-year, $1.2 million National Science Foundation grant to teach K-12 students and teachers how to train AI to classify and analyze images, eventually working with 15 teachers and 60 students in an extracurricular program culminating in creating and presenting their own smart device.
“Most AI projects for K-12 students focus on AI concepts, but ours is unique because we want students not just to be consumers of AI but creators of intelligent solutions and contributors of AI fairness,” Yan Sun, a professor heading the program, said in a public statement.
In addition, the university received a $2.2 million grant last month to support AI and machine learning workforce and research initiatives, including new faculty and development of a graduate certificate in data center construction management. Mississippi State was one of seven higher education institutions included in the statewide Mississippi AI Talent Accelerator Program grants.
“We are dedicated to providing practical experience that allows our students to apply AI methods in real-world contexts,” Perkins said in a public statement. “By equipping our graduates with the latest knowledge in AI technology and preparing them for the evolution of this field, we are confident they will emerge as leaders in the industry.”
AI Insights
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AI Insights
Intro robotics students build AI-powered robot dogs from scratch
Equipped with a starter robot hardware kit and cutting-edge lessons in artificial intelligence, students in CS 123: A Hands-On Introduction to Building AI-Enabled Robots are mastering the full spectrum of robotics – from motor control to machine learning. Now in its third year, the course has students build and enhance an adorable quadruped robot, Pupper, programming it to walk, navigate, respond to human commands, and perform a specialized task that they showcase in their final presentations.
The course, which evolved from an independent study project led by Stanford’s robotics club, is now taught by Karen Liu, professor of computer science in the School of Engineering, in addition to Jie Tan from Google DeepMind and Stuart Bowers from Apple and Hands-On Robotics. Throughout the 10-week course, students delve into core robotics concepts, such as movement and motor control, while connecting them to advanced AI topics.
“We believe that the best way to help and inspire students to become robotics experts is to have them build a robot from scratch,” Liu said. “That’s why we use this specific quadruped design. It’s the perfect introductory platform for beginners to dive into robotics, yet powerful enough to support the development of cutting-edge AI algorithms.”
What makes the course especially approachable is its low barrier to entry – students need only basic programming skills to get started. From there, the students build up the knowledge and confidence to tackle complex robotics and AI challenges.
Robot creation goes mainstream
Pupper evolved from Doggo, built by the Stanford Student Robotics club to offer people a way to create and design a four-legged robot on a budget. When the team saw the cute quadruped’s potential to make robotics both approachable and fun, they pitched the idea to Bowers, hoping to turn their passion project into a hands-on course for future roboticists.
“We wanted students who were still early enough in their education to explore and experience what we felt like the future of AI robotics was going to be,” Bowers said.
This current version of Pupper is more powerful and refined than its predecessors. It’s also irresistibly adorable and easier than ever for students to build and interact with.
“We’ve come a long way in making the hardware better and more capable,” said Ankush Kundan Dhawan, one of the first students to take the Pupper course in the fall of 2021 before becoming its head teaching assistant. “What really stuck with me was the passion that instructors had to help students get hands-on with real robots. That kind of dedication is very powerful.”
Code come to life
Building a Pupper from a starter hardware kit blends different types of engineering, including electrical work, hardware construction, coding, and machine learning. Some students even produced custom parts for their final Pupper projects. The course pairs weekly lectures with hands-on labs. Lab titles like Wiggle Your Big Toe and Do What I Say keep things playful while building real skills.
CS 123 students ready to show off their Pupper’s tricks. | Harry Gregory
Over the initial five weeks, students are taught the basics of robotics, including how motors work and how robots can move. In the next phase of the course, students add a layer of sophistication with AI. Using neural networks to improve how the robot walks, sees, and responds to the environment, they get a glimpse of state-of-the-art robotics in action. Many students also use AI in other ways for their final projects.
“We want them to actually train a neural network and control it,” Bowers said. “We want to see this code come to life.”
By the end of the quarter this spring, students were ready for their capstone project, called the “Dog and Pony Show,” where guests from NVIDIA and Google were present. Six teams had Pupper perform creative tasks – including navigating a maze and fighting a (pretend) fire with a water pick – surrounded by the best minds in the industry.
“At this point, students know all the essential foundations – locomotion, computer vision, language – and they can start combining them and developing state-of-the-art physical intelligence on Pupper,” Liu said.
“This course gives them an overview of all the key pieces,” said Tan. “By the end of the quarter, the Pupper that each student team builds and programs from scratch mirrors the technology used by cutting-edge research labs and industry teams today.”
All ready for the robotics boom
The instructors believe the field of AI robotics is still gaining momentum, and they’ve made sure the course stays current by integrating new lessons and technology advances nearly every quarter.
This Pupper was mounted with a small water jet to put out a pretend fire. | Harry Gregory
Students have responded to the course with resounding enthusiasm and the instructors expect interest in robotics – at Stanford and in general – will continue to grow. They hope to be able to expand the course, and that the community they’ve fostered through CS 123 can contribute to this engaging and important discipline.
“The hope is that many CS 123 students will be inspired to become future innovators and leaders in this exciting, ever-changing field,” said Tan.
“We strongly believe that now is the time to make the integration of AI and robotics accessible to more students,” Bowers said. “And that effort starts here at Stanford and we hope to see it grow beyond campus, too.”
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