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Forget Tomb Raider and Uncharted, there’s a new generation of games about archaeology – sort of | Games

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The game I’m most looking forward to right now is Big Walk, the latest title from House House, creators of the brilliant Untitled Goose Game. A cooperative multiplayer adventure where players are let loose to explore an open world, I’m interested to see what emergent gameplay comes out of it. Could Big Walk allow for a kind of community archaeology with friends? I certainly hope so.

When games use environmental storytelling in their design – from the positioning of objects to audio recordings or graffiti – they invite players to role play as archaeologists. Game designer Ben Esposito infamously joked back in 2016 that environmental storytelling is the “art of placing skulls near a toilet” which might have been a jab at the tropes of games like the Fallout series, but his quip demonstrates how archaeological gaming narratives can be. After all, the incongruity of skulls and toilets is likely to lead to many questions and interpretations about the past in that game world, however ridiculous.

I used to work as an archaeologist in the analogue world, where my work consisted of excavations, fieldworks and assessment of potential development sites across the UK. Now I’m doing a computer science PhD focusing in video game archaeology, where I get to come up with novel ways to record gameplay experiences, like doing in-game walking interviews with players in the MMO Wurm Online, or recording the location of player messages in Elden Ring.

Because I know what being an archaeologist entails, I often find myself thinking about games that just have you play as a person with that job title, such as Tomb Raider or Uncharted, versus those that have you engage in work similar to what we do in the field. Walking sims like Gone Home and What Remains of Edith Finch invite you to explore a space and interpret what all of the objects left behind in the landscape mean. Dr Melissa Kagen, assistant teaching professor in interactive media and game development at Worcester Polytechnic Institute, refers to this interpretive gameplay in walking simulators as “archival adventuring”.

Ready for role play … Outer Wilds: Archeologist Edition. Photograph: Nintendo Switch

It’s not just walking sims though. There is a growing genre of puzzle games that I would argue also puts you in the role of an archaeologist, piecing together clues about the past from material remains and archival material. Some people refer to these games as “Metroidbranias”, but I’m personally quite fond of them. Essentially, “information games” (as developer Tom Francis calls them) require players to come up with theories based on the information they have, to in turn use those theories to acquire more knowledge. With its central mechanic of deciphering an ancient language, Heaven’s Vault is an obvious candidate, but I would argue that other information games like Return of the Obra Dinn, Her Story and Outer Wilds (which literally has a special “archaeologist edition”) also encourage you to role play as an archaeologist, searching for clues in the environment and past records.

In my own work I investigate how to preserve contemporary games, as carefully as you would an ancient artefact. So I’ve been thinking a lot about parallels in the game world too: how players record their own experiences through screenshots, map-making and diaries, and these are also methods used by real world archaeologists. Some games use these recording methods as central game mechanics. A great example is Season: A Letter to the Future, in which you document the world on the eve of its destruction in your journal. Games that inspire you to take notes also arguably result in a record of the gameplay experience – a good example is 2025’s puzzle sensation Blue Prince, which explicitly encourages players to record anything interesting they see in each of the clue-filled rooms as they explore an ever-shifting estate.

Rather than raiding tombs, if you want to be a video game archaeologist, look out for those skulls next to toilets. Better yet, record them. A future games archaeologist will thank you!

What to play

Compulsive and stylish … Shinobi: Art of Vengeance. Photograph: Sega

We’re seeing a lot of classic 80s arcade games being rediscovered at the moment, with Gradius Origins pleasing shoot-em-’up purists and Bandai Namco’s Shadow Labyrinth thrillingly reimagining Pac-Man.

Next, here comes Sega with Shinobi: Art of Vengeance, a compulsive and stylish adventure platformer based on its classic series of ninja brawlers. A vast range of fighting skills, weapons and combos come into play as you leap across hand-drawn cyberpunk environments, all rich in detail. French developer Lizardcube has done amazing work marrying the old school immediacy of the original titles with modern features and considerable Gallic visual flair. Come for the nostalgia, stay for the blistering execution moves, which let you take out multiple enemies in a claret-soaked dance of death.

Available on: PC, PS4/5, Xbox
Estimated playtime:
15 hours

What to read

Switch and bait … people wait outside the Nintendo Store for the release of the Nintendo Switch 2. Photograph: Kylie Cooper/Reuters
  • Want to find out more about Nintendo’s approach to game design? Forthcoming book Super Nintendo, from Pushing Buttons’s own Keza MacDonald, is now available for pre-order. It’s an in-depth look behind the scenes at the legendary game and console maker, with incredible access to the design teams, including Miyamoto himself. Essential stuff.

  • Over 450 Diablo developers have voted to unionise, according to theCommunications Workers of America union. As Team 3 Senior Software Engineer Nav Bhetti puts it: “My entire career as a developer has seen my peers and I paying the ‘passion tax’ for working in an industry that we love.”

  • Have you heard of “friendslop”? Nicole Carpenter dives into the emerging genre of social games such as Peak, Lethal Company and Content Warning, and asks what developers can learn from their emphasis on essentially messing about with your mates.

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Question Block

Console wars … Indiana Jones and the Great Circle. Photograph: Games Press

This week’s straightforward question comes from Richard B via email:

“Are the console wars over?”

This is a question the whole industry seems to be pondering at the moment. In February, Xbox chief, Phil Spencer, told XboxEra that he was no longer looking to take gamers from PlayStation or PC. Three months later, the previously exclusive title Indiana Jones and the Great Circle was released on PS5, and Gears of War: Reloaded is also bound for Sony’s platform. Meanwhile, Sony has brought Helldivers 2 to Xbox and more titles are likely to follow, if a recently spotted Sony job advert is to be believed.

Of course, cross play – the feature of online games such as Fortnite and Apex Legends which allows people to compete against each other whatever machine they’re using – started us off in this direction. Now, in an industry where smartphone gaming is dominating (figures by NewZoo indicate mobile games were worth $92.5bn to the global economy in 2024, compared to $50.3bn for console), and the idea of two games hardware titans expensively competing on proprietary tech and software exclusives seems increasingly anachronistic.

And yet … Gamers are intrinsically territorial and always have been, while brand loyalty is a key facet of fandom (and, let’s face it, capitalism) – see also Nikon v Canon, Nike v Reebok or Android v iPhone. Tech specs are only ever part of these conflicts – style, image and identity come into play too. So don’t expect Xbox and PlayStation to, in the near future, become mere apps on a multitude of faceless platforms. Several battles may be over, but the war lumbers on.

If you’ve got a question for Question Block – or anything else to say about the newsletter – hit reply or email us on pushingbuttons@theguardian.com.



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Love and Artificial Intelligence – cbsnews.com

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NFL player props, odds, lines: Week 2, 2025 NFL picks, SportsLine Machine Learning Model AI predictions, SGP

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The Under went 12-4 in Week 1, indicating that not only were there fewer points scored than expected, but there were also fewer yards gained. Backing the Under with NFL prop bets was likely profitable for the opening slate of games, but will that maintain with Week 2 NFL props? Interestingly though, four of the five highest-scoring games last week were the primetime games, so if that holds, then the Overs for this week’s night games could be attractive with Week 2 NFL player props.

There’s a Monday Night Football doubleheader featuring star quarterbacks like Baker Mayfield, C.J. Stroud and Justin Herbert. The games also feature promising rookies such as Ashton Jeanty, Omarion Hampton and Emeka Egbuka. Prop lines are usually all over the place early in the season as sportsbooks attempt to establish a player’s potential, and you could take advantage of this with the right NFL picks. If you are looking for NFL prop bets or NFL parlays for Week 2, SportsLine has you covered with the top Week 2 player props from its Machine Learning Model AI.

Built using cutting-edge artificial intelligence and machine learning techniques by SportsLine’s Data Science team, AI Predictions and AI Ratings are generated for each player prop. 

Now, with the Week 2 NFL schedule quickly approaching, SportsLine’s Machine Learning Model AI has identified the top NFL props from the biggest Week 2 games.

Week 2 NFL props for Sunday’s main slate

After analyzing the NFL props from Sunday’s main slate and examining the dozens of NFL player prop markets, the SportsLine’s Machine Learning Model AI says Lions receiver Amon-Ra St. Brown goes Over 63.5 receiving yards (-114) versus the Bears at 1 p.m. ET. Detroit will host this contest, which is notable as St. Brown has averaged 114 receiving yards over his last six home games. He had at least 70 receiving yards in both matchups versus the Bears a year ago.

Chicago allowed 12 receivers to go Over 63.5 receiving yards last season as the Bears’ pass defense is adept at keeping opponents out of the endzone but not as good at preventing yardage. Chicago allowed the highest yards per attempt and second-highest yards per completion in 2024. While St. Brown had just 45 yards in the opener, the last time he was held under 50 receiving yards, he then had 193 yards the following week. The SportsLine Machine Learning Model projects 82.5 yards for St. Brown in a 4.5-star pick. See more Week 2 NFL props here.

Week 2 NFL props for Vikings vs. Falcons on Sunday Night Football

After analyzing Falcons vs. Vikings props and examining the dozens of NFL player prop markets, the SportsLine’s Machine Learning Model AI says Falcons running back Bijan Robinson goes Over 65.5 rushing yards (-114). Robinson ran for 92 yards and a touchdown in Week 14 of last season versus Minnesota, despite the Vikings having the league’s No. 2 run defense a year ago. The SportsLine Machine Learning Model projects Robinson to have 81.8 yards on average in a 4.5-star prop pick. See more NFL props for Vikings vs. Falcons here

You can make NFL prop bets on Robinson, Justin Jefferson and others with the Underdog Fantasy promo code CBSSPORTS2. Pick at Underdog Fantasy and get $50 in bonus funds after making a $5 wager:

Week 2 NFL props for Buccaneers vs. Texans on Monday Night Football

After analyzing Texans vs. Buccaneers props and examining the dozens of NFL player prop markets, the SportsLine’s Machine Learning Model AI says Bucs quarterback Baker Mayfield goes Under 235.5 passing yards (-114). While Houston has questions regarding its offense, there’s little worry about the team’s pass defense. In 2024, Houston had the second-most interceptions, the fourth-most sacks and allowed the fourth-worst passer rating. Since the start of last year, and including the playoffs, the Texans have held opposing QBs under 235.5 yards in 13 of 20 games. The SportsLine Machine Learning Model forecasts Mayfield to finish with just 200.1 passing yards, making the Under a 4-star NFL prop. See more NFL props for Buccaneers vs. Texans here

You can also use the latest FanDuel promo code to get $300 in bonus bets instantly:

Week 2 NFL props for Chargers vs. Raiders on Monday Night Football

After analyzing Raiders vs. Chargers props and examining the dozens of NFL player prop markets, the SportsLine’s Machine Learning Model AI says Chargers quarterback Justin Herbert goes Under 254.5 passing yards (-114). The Raiders’ defense was underrated in preventing big passing plays a year ago as it ranked third in the NFL in average depth of target allowed. It forced QBs to dink and dunk their way down the field, which doesn’t lead to big passing yardages, and L.A. generally prefers to not throw the ball anyway. Just four teams attempted fewer passes last season than the Chargers, and with L.A. running for 156.5 yards versus Vegas last season, Herbert shouldn’t be overly active on Monday night. He’s forecasted to have 221.1 passing yards in a 4.5-star NFL prop bet. See more NFL props for Chargers vs. Raiders here

How to make Week 2 NFL prop picks

SportsLine’s Machine Learning Model has identified another star who sails past his total and has dozens of NFL props rated 4 stars or better. You need to see the Machine Learning Model analysis before making any Week 2 NFL prop bets.

Which NFL prop picks should you target for Week 2, and which quarterback has multiple 5-star rated picks? Visit SportsLine to see the latest NFL player props from SportsLine’s Machine Learning Model that uses cutting-edge artificial intelligence to make its projections.





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What Is One of the Best Artificial Intelligence (AI) Stocks to Buy Now? – The Motley Fool

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What Is One of the Best Artificial Intelligence (AI) Stocks to Buy Now?  The Motley Fool



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