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Pac-Man returns as a devourer of corpses

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Having just passed his 45th anniversary, which is ancient in gaming years, you might expect Pac-Man to be considering retirement. Perhaps he has finally buried the hatchet with his ghost nemeses. Maybe he spends his days with his wife, trundling around a nice hedge maze in the country on a mobility scooter.

But game characters don’t get to retire. And judging by the yellow guy’s latest game, he is going in the opposite direction. The first hint that Pac-Man has gone feral is that his new adventure is rated “T for Teen”, due to an abundance of violence and blood.

The game in question is Shadow Labyrinth, a metroidvania which casts players as a hooded figure known as The Swordsman, accompanied by a familiar, sunshine-yellow sphere named Puck. This is Pac-Man transplanted into cosmic horror, traversing perilous landscapes and battling nightmarish creatures. When you defeat a boss, Puck transforms into a giant, blood-red Pac-Monster and devours the enemy’s corpse.

It’s a startling change, but Pac-Man is not the first gaming icon to undergo what we might call “mascot drift”: where a character is ripped away from the tone or genre with which they’re associated and placed in a wildly different context. In an age when familiar IP is a sure route to strong sales, game developers are scouring their back catalogues to see if they can squeeze any life from their old characters. Are the results a creative, welcome reinvention of fan favourites, or scraping the bottom of the IP barrel?

‘Lies of P’ features Pinocchio in a bloody adventure

Sometimes mascot drift reeks of shameless brand synergy — hence Darth Vader and Sabrina Carpenter strolling around the colourful island of Fortnite. But in other cases it makes sense, as in fighting games such as Super Smash Bros which have large rosters of characters who can be boiled down to a few recognisable moves and poses. In the case of Pac-Man’s latest outing, it works because Shadow Labyrinth is a satisfying original game first, and a mascot vehicle second — a priority evident in the developer’s canny choice to not even put Pac-Man’s name in the title.

Mascot drift is most successful when developers take a big swing and commit to the concept. Lies of P, for instance, does the opposite of what anyone might expect from a game about Pinocchio, curdling the puppet’s morality fable into a bloody adventure through a decaying Belle Époque city. The Murder of Sonic the Hedgehog swaps acceleration for investigation, as you team up with Tails to investigate the apparent murder of Sonic on a train — its willingness to kill off Sega’s star, even as a gag, demonstrates the company’s subversive edge.

A cartoonish image from a video game shows a smiling character amid a wrecked store room
‘The Murder of Sonic the Hedgehog’ swaps acceleration for investigation

Nintendo is a master of mascot drift, with a cast of iconic characters who are regularly deployed in experimental new settings, from racing to tennis to brawling. Mario alone has been a plumber, footballer, doctor, referee, archaeologist, chef and painter. In last year’s Princess Peach: Showtime!, the perennial damsel in distress was reframed as an action hero who could become a ninja, detective or figure skater, while Cadence of Hyrule turned Zelda into an epic dance battle. The key to Nintendo’s experimentation is that while the genre may change, the tone stays on-brand: sweet, colourful and gloriously inoffensive. You’d never see a body horror game starring Kirby, though given the adorable pink ball’s penchant for sucking enemies into its mouth, there’s all the source material you could need for a gruesome Cronenbergian nightmare.

Placing familiar characters in a fresh context to attract new audiences is not unique to gaming. In the superhero world we’ve seen Batman evolve from 1960s camp to Christopher Nolan’s grim realism to a family-friendly Lego comedy. Recently there has been a slew of horror flicks capitalising on the IP expiry of beloved children’s characters, such as Winnie-the-Pooh: Blood and Honey. This year the American IP rights to Popeye expired and there have already been three slasher movies: Popeye’s Revenge, Popeye the Slayer Man and Shiver Me Timbers. All were critically panned.

An image from a video game shows an animated female character wearing a hat and thrusting with a sword
In ‘Princess Peach: Showtime!’, the character is an action hero

But it makes sense that mascot drift happens most energetically in gaming, a medium powered by a drive for innovation. Most games prioritise systems and mechanics over story. Their characters aren’t complex humans, they’re hollow puppets deployed in scenarios. In fact, the more specific their characterisation, the less flexible and useful they are for developers. It’s hard to imagine Ellie — the tough, traumatised survivor from zombie blockbuster The Last of Us — being placed in a zany kart-racing game.

That said, playing Shadow Labyrinth did make me reconsider the original Pac-Man, not as a cheerful arcade icon, but as the story of a ravenous yellow orb pursued by ghosts through an infinite neon labyrinth. Perhaps it’s always been a horror game in disguise. Sometimes it takes a dramatic shift to reveal what was there from the start, lurking at the heart of the maze.

‘Shadow Labyrinth’ is available from July 18 for PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and PC via Steam



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Elon Musk is still the Tesla wild card

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Here we go again. That must have been the first thought on the minds of many Tesla shareholders this week as Elon Musk waded back into the political fray, declaring his intention to launch a third party to rival the Republicans and Democrats.

It is less than two months since Musk’s moonlighting for Donald Trump’s administration led a group of Tesla shareholders to call for their chief executive to devote at least 40 hours a week to his day job, and the latest distraction wiped 7 per cent from the stock price on Monday. Musk was unmoved. He told one analyst who suggested the board should tie his pay to the time he spends at work to “shut up”.

But at a time when Tesla is facing sagging sales and mounting competition, anxiety is on the rise and activists are again urging the company’s board to hold its CEO to account. The financial squeeze has raised a question over the carmaker’s heavy investments: Despite a severe cut to capital spending in the latest quarter, free cash flow still amounted to only about half its quarterly average over the previous three years.

Viewed through the lens of the company’s stock price, however, Tesla’s shareholders would seem to have little reason to feel blue. True, much of the euphoria that pumped up the shares following Trump’s re-election has leaked away. But they are still up 15 per cent since the election, handily outperforming the wider market. Tesla’s market cap still dwarfs the rest of the car industry, even though it only accounts for about 2 per cent of global auto sales.

The Musk effect still underpins Tesla’s market cap. The shareholders who have pumped up its stock price are fixated on the technology future that he has conjured up, not the electric car business that is the company’s bread and butter today.

Morgan Stanley, for instance, estimated Tesla’s auto business accounts for less than a fifth of the company’s potential value. Most of the rest depends on its cars achieving full autonomy: After that, it can start to rake in fees from running a network of robotaxis, while also cashing in on the software and services the company’s customers will use once they no longer need to keep their attention on the road.

Full autonomy has been a long time coming. It is nine years since Musk first laid out his robotaxi plans. But he knows how to keep the futuristic vision alive — and make it one that only he can deliver. This week, for instance, he promised that Grok, the large language model from another of his companies, xAI, would soon be embedded in Tesla vehicles — a taste of things to come, when artificial intelligence transforms the experience in robot cars.

Could anyone else persuade investors to suspend their scepticism for so long? The huge Musk premium in Tesla’s shares is an extreme version of Silicon Valley founder syndrome, the belief that only a company’s founder has the vision, and the authority, to pursue truly groundbreaking new ideas (Musk wasn’t around at Tesla’s actual founding, though he was an early investor and became a member of the board soon after). 

Rubbing more salt into the wounds of shareholder activists this week was the revelation that Tesla had failed to meet a legal requirement to hold its annual shareholder meeting on time. The event will now take place in November, nearly four months late.

For boardroom experts such as Nell Minow who have long complained about Musk’s approach to governance and the response of Tesla’s board, this amounted to open contempt for normal corporate transparency: “This is one where he’s really backed himself into a corner. The requirements are very clear.”

Musk told Tesla shareholders before news of his plans for a third party broke that he would give the company much more of his attention. But there are other things that Tesla’s directors could be doing to assuage investor’s worries. One would be to work with him to rebuild Tesla’s executive ranks, which were depleted by another senior departure last week, as well as laying out a long-term succession plan.

Another would be to solve the mess caused by a Delaware court’s rejection of Musk’s $56bn stock compensation plan. Musk has warned he might lose interest in Tesla if he is not given a larger ownership stake.

Who knows, maybe Tesla’s directors could manage to organise annual meetings on time in future. The one thing they will probably never do, though, is prevent their CEO from blindsiding his own shareholders the next time he gets carried away with an idea that has nothing to do with electric cars.

richard.waters@ft.com



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Childproofing the internet is a bad idea

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The writer is senior fellow in technology policy at the Cato Institute and adjunct professor at George Mason University’s Antonin Scalia Law School

Last month, the US Supreme Court upheld a Texas law that requires verification of a user’s age when visiting websites with pornographic content. It joins the UK’s Online Safety Act and Australia’s ban on social media use by under 16s as the latest measure aimed at keeping young people safe online.

While protecting children is the well-intentioned motivation for these laws, they are a blunt instrument applied to a nuanced problem. Instead of simply safeguarding minors, they are creating new privacy risks. 

The only way to prove that someone is not underage is to prove that they are over a certain age. This means that Texas’s requirement for verification applies not only to children and teenagers but to adult internet users too.

While the Supreme Court decision tries to limit its application to specific types of content and compares this to offline verification methods, it ignores some key differences.

First, uploading data such as a driving licence to verify age on a website is a far more involved and lasting interaction than quickly showing the same ID to an assistant when purchasing alcohol or other age-restricted products in a store.

In some cases, laws require websites and apps to keep user information for a certain amount of time. Such a trove of data can be lucrative to nefarious hackers. It can also put individuals at risk of having sensitive information about their online behaviour exposed.

Second, adults who do not have government-issued ID will be prevented from looking at internet content that they have a constitutional right to access. This is not the same as restricting offline purchases. Lack of an ID to buy alcohol does not prevent anyone from accessing information.

Advocates for verification proposals often point to alternatives that can estimate a person’s age without official ID. Biometrics can be used to assess age via a photo uploaded online. Financial or internet histories can be checked. But these alternatives are also invasive. And age estimates via photographs tend to be less accurate for certain groups of people, including those with darker skin tones.

Despite these trade-offs, age-verification proposals keep popping up around the world. And the problems they are trying to solve encompass an extremely wide range. The concerns that policymakers and parents seem to have span from the amount of time young people are spending online to their exposure to certain types of content, including pornography, depictions of eating disorders, bullying and self-harm.  

Today’s young people do have access to more information than any generation before them. And while this can provide many benefits, it can also cause worries about the ease with which they can access harmful content.

But age verification requirements risk blocking content beyond pornography. They can unintentionally restrict access to important information about sexual health and sexuality too. Additionally, the requirements for ID could make young people less safe online by requiring more detailed information — laying them open to exploitation. As with information taken from adults, this could create a honeypot of data about their online presence. They would face new risks caused by the very provisions intended to make them more safe.

While age verification laws appear well intentioned, they will create new privacy pitfalls for all internet users.

Keeping children and teenagers safe online is a problem that is best solved by parents, not policymakers.

Empowering young people to have difficult conversations and make smart choices online will provide a wider range of options to solve the problem without sacrificing privacy in the process.



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EU pushes ahead with AI code of practice

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The EU has unveiled its code of practice for general purpose artificial intelligence, pushing ahead with its landmark regulation despite fierce lobbying from the US government and Big Tech groups.

The final version of the code, which helps explain rules that are due to come into effect next month for powerful AI models such as OpenAI’s GPT-4 and Google’s Gemini, includes copyright protections for creators and potential independent risk assessments for the most advanced systems.

The EU’s decision to push forward with its rules comes amid intense pressure from US technology groups as well as European companies over its AI act, considered the world’s strictest regime regulating the development of the fast-developing technology.

This month the chief executives of large European companies including Airbus, BNP Paribas and Mistral urged Brussels to introduce a two-year pause, warning that unclear and overlapping regulations were threatening the bloc’s competitiveness in the global AI race.

Brussels has also come under fire from the European parliament and a wide range of privacy and civil society groups over moves to water down the rules from previous draft versions, following pressure from Washington and Big Tech groups. The EU had already delayed publishing the code, which was due in May.

Henna Virkkunen, the EU’s tech chief, said the code was important “in making the most advanced AI models available in Europe not only innovative, but also safe and transparent”.

Tech groups will now have to decide whether to sign the code, and it still needs to be formally approved by the European Commission and member states.

The Computer & Communications Industry Association, whose members include many Big Tech companies, said the “code still imposes a disproportionate burden on AI providers”.

“Without meaningful improvements, signatories remain at a disadvantage compared to non-signatories, thereby undermining the commission’s competitiveness and simplification agenda,” it said.

As part of the code, companies will have to commit to putting in place technical measures that prevent their models from generating content that reproduces copyrighted content.

Signatories also commit to testing their models for risks laid out in the AI act. Companies that provide the most advanced AI models will agree to monitor their models after they have been released, including giving external evaluators access to their most capable models. But the code does give them some leeway in identifying risks their models might pose.

Officials within the European Commission and in different European countries have been privately discussing streamlining the complicated timeline of the AI act. While the legislation entered into force in August last year, many of its provisions will only come into effect in the years to come. 

European and US companies are putting pressure on the bloc to delay upcoming rules on high-risk AI systems, such as those that include biometrics and facial recognition, which are set to come into effect in August next year.



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